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import { useCallback } from 'react'
import { TldrawUiButton, TldrawUiIcon, useLocalStorageState } from 'tldraw'
export function ConfigPanel({
children,
onReset,
}: {
children: React.ReactNode
onReset: () => void
}) {
const [isExpanded, setIsExpanded] = useLocalStorageState('shader-config-panel-expanded', false)
const toggleExpanded = useCallback(() => {
setIsExpanded((expanded) => !expanded)
}, [setIsExpanded])
return (
<div
className={`tlui-style-panel__wrapper tlui-style-panel shader-config-panel ${
isExpanded ? 'shader-config-panel--expanded' : 'shader-config-panel--collapsed'
}`}
onWheelCapture={(e) => {
e.stopPropagation()
}}
>
{/* Header with collapse/expand button */}
<div className="shader-config-panel__header">
{isExpanded && (
<TldrawUiButton
type="normal"
onClick={onReset}
className="shader-config-panel__reset-button"
>
Reset
</TldrawUiButton>
)}
<TldrawUiButton
type="icon"
onClick={toggleExpanded}
className="shader-config-panel__toggle"
>
<TldrawUiIcon icon={<MixerIcon />} small label="Expand / collapse" />
</TldrawUiButton>
</div>
{isExpanded && <div className="shader-config-panel__content">{children}</div>}
</div>
)
}
function MixerIcon() {
return (
<svg width="15" height="15" viewBox="0 0 15 15" fill="none" xmlns="http://www.w3.org/2000/svg">
<path
d="M5.5 3C4.67157 3 4 3.67157 4 4.5C4 5.32843 4.67157 6 5.5 6C6.32843 6 7 5.32843 7 4.5C7 3.67157 6.32843 3 5.5 3ZM3 5C3.01671 5 3.03323 4.99918 3.04952 4.99758C3.28022 6.1399 4.28967 7 5.5 7C6.71033 7 7.71978 6.1399 7.95048 4.99758C7.96677 4.99918 7.98329 5 8 5H13.5C13.7761 5 14 4.77614 14 4.5C14 4.22386 13.7761 4 13.5 4H8C7.98329 4 7.96677 4.00082 7.95048 4.00242C7.71978 2.86009 6.71033 2 5.5 2C4.28967 2 3.28022 2.86009 3.04952 4.00242C3.03323 4.00082 3.01671 4 3 4H1.5C1.22386 4 1 4.22386 1 4.5C1 4.77614 1.22386 5 1.5 5H3ZM11.9505 10.9976C11.7198 12.1399 10.7103 13 9.5 13C8.28967 13 7.28022 12.1399 7.04952 10.9976C7.03323 10.9992 7.01671 11 7 11H1.5C1.22386 11 1 10.7761 1 10.5C1 10.2239 1.22386 10 1.5 10H7C7.01671 10 7.03323 10.0008 7.04952 10.0024C7.28022 8.8601 8.28967 8 9.5 8C10.7103 8 11.7198 8.8601 11.9505 10.0024C11.9668 10.0008 11.9833 10 12 10H13.5C13.7761 10 14 10.2239 14 10.5C14 10.7761 13.7761 11 13.5 11H12C11.9833 11 11.9668 10.9992 11.9505 10.9976ZM8 10.5C8 9.67157 8.67157 9 9.5 9C10.3284 9 11 9.67157 11 10.5C11 11.3284 10.3284 12 9.5 12C8.67157 12 8 11.3284 8 10.5Z"
fill="currentColor"
fillRule="evenodd"
clipRule="evenodd"
></path>
</svg>
)
}

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export function ConfigPanelBooleanControl({
prop,
label,
value,
onChange,
}: {
prop: string
label: string
value: boolean
onChange: (prop: string, value: boolean) => void
}) {
return (
<label className="shader-config-panel__control shader-config-panel__control--boolean">
<span className="shader-config-panel__label">{label}</span>
<input
type="checkbox"
checked={value ?? false}
onChange={(e) => onChange(prop, e.target.checked)}
className="shader-config-panel__boolean-input"
/>
</label>
)
}

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export function ConfigPanelLabel({ children }: { children: React.ReactNode }) {
return <span className="shader-config-panel__label">{children}</span>
}

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import { TldrawUiSlider } from 'tldraw'
import { ConfigPanelLabel } from './ConfigPanelLabel'
const STEPS = 100
export function ConfigPanelSlider({
prop,
label,
min,
max,
value,
onChange,
type,
}: {
prop: string
label: string
min: number
max: number
value: number
type: 'float' | 'int'
onChange: (prop: string, value: number) => void
}) {
// Map actual value (min to max) to slider value (1 to 10)
const sliderValue = value != null ? 1 + ((value - min) / (max - min)) * (STEPS - 1) : 1
return (
<div className="shader-config-panel__control shader-config-panel__control--slider">
<ConfigPanelLabel>{label}</ConfigPanelLabel>
<TldrawUiSlider
steps={STEPS}
min={1}
value={sliderValue}
label={sliderValue.toFixed(0) + '%'}
title={label}
onValueChange={(sliderValue) => {
// Map slider value (1 to 10) back to actual value (min to max)
const actualValue = min + ((sliderValue - 1) / (STEPS - 1)) * (max - min)
onChange(prop, type === 'float' ? actualValue : Math.round(actualValue))
}}
/>
</div>
)
}

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# Config Panel
A collapsible, reusable configuration panel component for building interactive controls for shader templates. The config panel provides a consistent UI for adjusting shader parameters in real-time.
The config panel system consists of:
- **ConfigPanel**: Container component with collapse/expand functionality and reset button
- **ConfigPanelSlider**: Slider control for numeric values (int or float)
- **ConfigPanelBooleanControl**: Checkbox control for boolean values
- **ConfigPanelLabel**: Text label component
All controls are styled to match the tldraw UI and automatically handle state persistence.
## ConfigPanel Component
The main container component that wraps all configuration controls.
### Props
- `children`: React nodes containing the control components
- `onReset`: Callback function to reset configuration to defaults
### Features
- **Collapsible**: Click the mixer icon to expand/collapse the panel
- **Persistent State**: Panel expanded/collapsed state is saved to localStorage
- **Reset Button**: Visible when expanded, calls the `onReset` callback
- **Scroll Prevention**: Prevents wheel events from affecting the canvas behind it
### Usage
```tsx
import { ConfigPanel } from '../config-panel/ConfigPanel'
import { resetMyConfig } from './config'
function MyConfigPanel() {
return <ConfigPanel onReset={resetMyConfig}>{/* Add controls here */}</ConfigPanel>
}
```
## ConfigPanelSlider
A slider control for numeric values with automatic range mapping.
### Props
- `prop`: Property name (passed to onChange)
- `label`: Display label for the slider
- `min`: Minimum value
- `max`: Maximum value
- `value`: Current value
- `type`: Either `'float'` or `'int'`
- `onChange`: Callback `(prop: string, value: number) => void`
### Features
- Automatically maps between slider steps (1-100) and actual value range
- Rounds to integers when `type='int'`
- Uses tldraw's built-in `TldrawUiSlider` component
### Usage
```tsx
<ConfigPanelSlider
prop="splatRadius"
label="Splat Radius"
min={0.01}
max={1}
value={config.splatRadius}
type="float"
onChange={handleChange}
/>
```
## ConfigPanelBooleanControl
A checkbox control for boolean values.
### Props
- `prop`: Property name (passed to onChange)
- `label`: Display label for the checkbox
- `value`: Current boolean value
- `onChange`: Callback `(prop: string, value: boolean) => void`
### Usage
```tsx
<ConfigPanelBooleanControl
prop="paused"
label="Paused"
value={config.paused}
onChange={handleChange}
/>
```
## Reactive Configuration Pattern
The config panel works with tldraw's reactive `atom` system for automatic state management and persistence.
### Setting Up Config
```tsx
import { atom, react } from 'tldraw'
// 1. Define default configuration
const DEFAULT_CONFIG = {
quality: 0.5,
paused: false,
// ... other properties
}
// 2. Load from localStorage with fallback
const STORAGE_KEY = 'my-shader-config'
let initialValue = DEFAULT_CONFIG
try {
const value = localStorage.getItem(STORAGE_KEY)
if (value) initialValue = JSON.parse(value)
} catch {
// Use defaults if parse fails
}
// 3. Create reactive atom
export const myConfig = atom('my-config', initialValue)
// 4. Reset function
export function resetMyConfig() {
myConfig.set(DEFAULT_CONFIG)
}
// 5. Auto-save to localStorage
react('save to local storage', () => {
localStorage.setItem(STORAGE_KEY, JSON.stringify(myConfig.get()))
})
```
### Using Config in Component
```tsx
import { useValue } from 'tldraw'
import { myConfig } from './config'
export function MyConfigPanel() {
// Subscribe to reactive config changes
const config = useValue('config', () => myConfig.get(), [])
// Update config properties
const handleChange = useCallback((prop: string, value: number | boolean) => {
myConfig.update((prev) => ({ ...prev, [prop]: value }))
}, [])
return (
<ConfigPanel onReset={resetMyConfig}>
<ConfigPanelSlider
prop="quality"
label="Quality"
min={0}
max={1}
value={config.quality}
type="float"
onChange={handleChange}
/>
<ConfigPanelBooleanControl
prop="paused"
label="Paused"
value={config.paused}
onChange={handleChange}
/>
</ConfigPanel>
)
}
```
## Styling
The config panel uses CSS classes that can be customized:
- `.shader-config-panel`: Main panel container
- `.shader-config-panel--expanded`: Applied when expanded
- `.shader-config-panel--collapsed`: Applied when collapsed
- `.shader-config-panel__header`: Header with reset and toggle buttons
- `.shader-config-panel__content`: Content area (only visible when expanded)
- `.shader-config-panel__control`: Base class for individual controls
- `.shader-config-panel__control--slider`: Modifier for slider controls
- `.shader-config-panel__control--boolean`: Modifier for boolean controls
- `.shader-config-panel__boolean-input`: Checkbox input element
- `.shader-config-panel__label`: Label text for controls
## Integration with Shader Manager
The config panel is typically placed in the tldraw component tree and accessed by a shader manager:
```tsx
function MyShaderRenderer({ editor }: { editor: Editor }) {
const canvas = useRef<HTMLCanvasElement>(null)
useEffect(() => {
if (!canvas.current) return
// Initialize shader with reactive config
const manager = new MyShaderManager(canvas.current, editor, myConfig)
return () => manager.dispose()
}, [editor])
return <canvas ref={canvas} className="shader-app__canvas" />
}
export default function ShaderExample() {
return (
<div className="tldraw__editor">
<Tldraw>
<MyShaderRenderer />
<MyConfigPanel />
</Tldraw>
</div>
)
}
```
## Best Practices
1. **Group Related Controls**: Organize controls by category (e.g., "General Settings", "Simulation Settings", "Visual Effects")
2. **Sensible Ranges**: Choose min/max values that provide useful adjustment without breaking the effect
3. **Clear Labels**: Use concise, descriptive labels (abbreviate if needed to fit the UI)
4. **Reasonable Defaults**: Set defaults that work well out of the box
5. **Persist State**: Always use the reactive atom pattern with localStorage persistence
6. **Type Safety**: Define TypeScript interfaces for your config objects
7. **Reset Function**: Always provide a reset function for returning to defaults
## Example: Complete Config Panel Setup
See `templates/shader/src/fluid/` for a full example implementing:
- `config.ts`: Reactive atom with localStorage persistence
- `FluidConfigPanel.tsx`: Complete configuration UI with 20+ controls
- `FluidManager.ts`: Shader manager that reads from the config atom
- Integration with WebGL fluid simulation
This demonstrates the full pattern for creating a configurable shader effect with a professional UI.