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48 lines
1.5 KiB
TypeScript
48 lines
1.5 KiB
TypeScript
import fs from 'fs'
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import { debounce } from '@tldraw/utils'
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import { WebSocketServer } from 'ws'
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import { refreshContent } from './scripts/lib/refreshContent'
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import { nicelog } from './utils/nicelog'
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// set environment variable to development
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// @ts-expect-error whatever
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process.env.NODE_ENV = 'development'
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// Refreshes are chained so they never overlap: each one drops and rebuilds every table in
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// content.db, and two running at once fail with "no such table" / UNIQUE violations and can
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// leave the db half-filled.
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let refreshQueue: Promise<void> = Promise.resolve()
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function queueRefresh(reason: string) {
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refreshQueue = refreshQueue.then(async () => {
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nicelog(`Refreshing after ${reason}`)
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try {
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await refreshContent({ silent: true })
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clients.forEach((ws) => ws.send('refresh'))
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} catch (e: any) {
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// an unhandled rejection would take down `yarn dev` (concurrently --kill-others)
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nicelog(`x Could not refresh content: ${e.message}`)
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}
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})
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}
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queueRefresh('startup')
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fs.watch(
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'content',
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{ persistent: true, recursive: true },
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// todo: if a file was only updated, then only update the file that changed, any links that point to it, etc.
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debounce((eventType, fileName) => queueRefresh(`${eventType}: ${fileName}`), 250)
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)
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const wss = new WebSocketServer({ port: 3201 })
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const clients = new Set<any>()
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wss.on('connection', function connection(ws) {
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clients.add(ws)
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ws.on('error', console.error)
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ws.on('close', () => {
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clients.delete(ws)
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})
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})
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