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41 lines
1.7 KiB
TypeScript
41 lines
1.7 KiB
TypeScript
import { spawnSync } from 'child_process'
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/**
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* Collect every descendant PID of `pid` by walking the process tree with `pgrep -P`.
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*
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* Returned breadth-first (direct children first, deepest descendants last). Callers that SIGKILL
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* the tree should reverse this so they kill deepest-first.
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*/
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export function descendantPids(pid: number): number[] {
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const result = spawnSync('pgrep', ['-P', String(pid)], { encoding: 'utf8' })
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const childPids = (result.stdout ?? '')
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.split('\n')
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.map((line) => Number(line.trim()))
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.filter((n) => Number.isInteger(n) && n > 0)
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return childPids.flatMap((childPid) => [childPid, ...descendantPids(childPid)])
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}
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/**
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* SIGKILL `pid` and its entire descendant tree.
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*
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* Our dev orchestrators spawn children through wrapper layers (`yarn run -T tsx …`) and processes
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* that fork their own grandchildren (vite → esbuild, wrangler → workerd, zero-cache → worker
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* subprocesses). `child.kill()` only signals the direct child, and SIGKILL is uncatchable and does
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* not cascade — so killing a wrapper or parent just orphans everything beneath it, leaving processes
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* that keep holding the fixed dev ports. Walking by PID crosses those wrapper and process-group
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* boundaries.
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*
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* Collect the PIDs up front so the tree does not reparent out from under us while we kill, then
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* SIGKILL deepest-first. The root `pid` itself is left alone so the caller can finish its own
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* shutdown and exit. Safe to call from signal and synchronous `exit` handlers.
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*/
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export function killProcessTree(pid: number) {
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for (const target of descendantPids(pid).reverse()) {
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try {
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process.kill(target, 'SIGKILL')
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} catch {
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// already gone
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}
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}
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}
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