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36 lines
967 B
TOML
36 lines
967 B
TOML
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name = "multiplayer-template"
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main = "worker/worker.ts"
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compatibility_date = "2025-05-08"
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compatibility_flags = ["nodejs_compat"]
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upload_source_maps = true
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preview_urls = true
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[[routes]]
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pattern = "multiplayer.templates.tldraw.dev"
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custom_domain = true
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[observability]
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enabled = true
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[assets]
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not_found_handling = "single-page-application"
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directory = "./dist/client"
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# Set up the durable object used for each tldraw room
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[durable_objects]
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bindings = [{ name = "TLDRAW_DURABLE_OBJECT", class_name = "TldrawDurableObject" }]
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# Durable objects require migrations to create/modify/delete them
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# Using new_sqlite_classes for SQLite-backed storage
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[[migrations]]
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tag = "v1"
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new_sqlite_classes = ["TldrawDurableObject"]
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# We store asset uploads (images, videos) in an R2 bucket.
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# Room data is stored in Durable Object SQLite storage.
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[[r2_buckets]]
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binding = 'TLDRAW_BUCKET'
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bucket_name = 'multiplayer-template'
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preview_bucket_name = 'multiplayer-template-preview'
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