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89 lines
2.6 KiB
TypeScript
89 lines
2.6 KiB
TypeScript
import classNames from 'classnames'
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import { TLShapeId, useEditor, useValue, VecModel } from 'tldraw'
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import { getNodePortConnections, getNodePorts } from '../nodes/nodePorts'
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import { portState } from './portState'
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export type PortId = string
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/**
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* Port ids are unique within a shape. To identify a port we need both the shape id and the port id.
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*/
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export interface PortIdentifier {
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shapeId: TLShapeId
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portId: PortId
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}
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/**
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* Shapes define their ports with a position, id, and whether they're the start (an output) or end
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* (an input). of a connection.
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*/
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export interface ShapePort extends VecModel {
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id: PortId
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terminal: 'start' | 'end'
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}
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/**
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* This react component renders a port.
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*/
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export function Port({ shapeId, portId }: { shapeId: TLShapeId; portId: PortId }) {
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const editor = useEditor()
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// get the port from the the node definition:
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const port = useValue(
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'port',
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() => {
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const shape = editor.getShape(shapeId)
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if (!shape || !editor.isShapeOfType(shape, 'node')) return null
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return getNodePorts(editor, shape)?.[portId]
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},
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[shapeId, portId, editor]
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)
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if (!port) throw new Error(`Port ${portId} not found on shape ${shapeId}`)
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// isHinting is true if the user is currently dragging a connection to this port. it means we
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// should highlight this port.
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const isHinting = useValue(
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'isHinting',
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() => {
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const { hintingPort } = portState.get(editor)
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return hintingPort && hintingPort.portId === portId && hintingPort.shapeId === shapeId
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},
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[editor, shapeId, portId]
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)
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// isEligible is true if the the user is currently dragging a connection, and this port is one
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// that the connection can be connected to.
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const isEligible = useValue(
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'isEligible',
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() => {
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const { eligiblePorts: eligiblePorts } = portState.get(editor)
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if (!eligiblePorts) return false
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if (eligiblePorts.terminal !== port.terminal) return false
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if (eligiblePorts.excludeNodes?.has(shapeId)) return false
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if (port.terminal === 'end') {
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// if the port is an end port, it can only have one connection, so it's not eligible
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// when there is a connection
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const connections = getNodePortConnections(editor, shapeId)
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return !connections.some((c) => c.ownPortId === portId)
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}
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return true
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},
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[editor, shapeId, port.terminal]
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)
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return (
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<div
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className={classNames(
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`Port Port_${port.terminal}`,
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isHinting ? 'Port_hinting' : isEligible ? 'Port_eligible' : undefined
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)}
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onPointerDown={() => {
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editor.setCurrentTool('select.pointing_port', {
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shapeId,
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portId,
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terminal: port.terminal,
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})
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}}
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/>
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)
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}
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