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168 lines
5.1 KiB
TypeScript
168 lines
5.1 KiB
TypeScript
import { Editor } from 'tldraw'
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import { AgentAction } from '../../shared/types/AgentAction'
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import { BaseAgentAction } from '../../shared/types/BaseAgentAction'
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import { ChatHistoryInfo } from '../../shared/types/ChatHistoryInfo'
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import { Streaming } from '../../shared/types/Streaming'
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import { TldrawAgent } from '../agent/TldrawAgent'
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import { AgentHelpers } from '../AgentHelpers'
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// ============================================================================
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// Registry
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// ============================================================================
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/**
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* Options for registering an action util.
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*/
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export interface RegisterActionUtilOptions {
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/**
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* If specified, this util will only be used when the agent is in one of these modes.
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* Otherwise, it will be the default util for this action type.
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*/
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forModes?: string[]
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}
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// Default registry: actionType -> util (used when no mode-specific util is registered)
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const defaultRegistry = new Map<string, AgentActionUtilConstructor<BaseAgentAction>>()
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// Mode registry: actionType -> (mode -> util) (mode-specific overrides)
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const modeRegistry = new Map<string, Map<string, AgentActionUtilConstructor<BaseAgentAction>>>()
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/**
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* Register an agent action util class. Call this after defining each util class.
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*
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* @param util - The action util class to register.
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* @param options - Optional configuration for mode-specific registration.
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* @returns The registered util class.
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*/
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export function registerActionUtil<T extends AgentActionUtilConstructor<BaseAgentAction>>(
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util: T,
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options?: RegisterActionUtilOptions
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): T {
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const { forModes } = options ?? {}
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if (forModes && forModes.length > 0) {
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// Mode-specific registration
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if (!modeRegistry.has(util.type)) {
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modeRegistry.set(util.type, new Map())
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}
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const modeMap = modeRegistry.get(util.type)!
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for (const mode of forModes) {
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if (modeMap.has(mode)) {
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throw new Error(`Action util for ${util.type} already registered for mode ${mode}`)
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}
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modeMap.set(mode, util)
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}
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} else {
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// Default registration (existing behavior)
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if (defaultRegistry.has(util.type)) {
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throw new Error(`Agent action util already registered: ${util.type}`)
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}
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defaultRegistry.set(util.type, util)
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}
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return util
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}
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/**
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* Get all registered agent action util classes.
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* Returns both default and mode-specific utils (deduplicated).
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*/
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export function getAllActionUtils(): AgentActionUtilConstructor<AgentAction>[] {
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const allUtils = new Set<AgentActionUtilConstructor<BaseAgentAction>>()
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// Add all default utils
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for (const util of defaultRegistry.values()) {
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allUtils.add(util)
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}
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// Add all mode-specific utils
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for (const modeMap of modeRegistry.values()) {
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for (const util of modeMap.values()) {
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allUtils.add(util)
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}
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}
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return Array.from(allUtils) as AgentActionUtilConstructor<AgentAction>[]
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}
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/**
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* Get an object containing instantiated agent action utils for an agent,
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* resolved for a specific mode. Mode-specific utils override defaults.
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*
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* @param agent - The agent to create utils for.
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* @param mode - The mode to resolve utils for.
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* @returns A record of action utils keyed by action type.
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*/
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export function getAgentActionUtilsRecordForMode(agent: TldrawAgent, mode: string) {
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const object = {} as Record<AgentAction['_type'], AgentActionUtil<AgentAction>>
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// Start with defaults
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for (const [type, util] of defaultRegistry.entries()) {
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object[type as AgentAction['_type']] = new util(agent) as AgentActionUtil<AgentAction>
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}
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// Override with mode-specific utils
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for (const [type, modeMap] of modeRegistry.entries()) {
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const modeUtil = modeMap.get(mode)
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if (modeUtil) {
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object[type as AgentAction['_type']] = new modeUtil(agent) as AgentActionUtil<AgentAction>
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}
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}
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return object
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}
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// ============================================================================
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// Base Class
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// ============================================================================
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export abstract class AgentActionUtil<T extends BaseAgentAction = BaseAgentAction> {
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static type: string
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agent: TldrawAgent
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editor: Editor
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constructor(agent: TldrawAgent) {
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this.agent = agent
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this.editor = agent?.editor
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}
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/**
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* Get information about the action to display within the chat history UI.
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* Return null to not show anything.
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* Defaults to the stringified action if not set.
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*/
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getInfo(_action: Streaming<T>): Partial<ChatHistoryInfo> | null {
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return {}
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}
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/**
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* Transforms the action before saving it to chat history.
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* Useful for sanitizing or correcting actions.
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* @returns The transformed action, or null to reject the action
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*/
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sanitizeAction(action: Streaming<T>, _helpers: AgentHelpers): Streaming<T> | null {
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return action
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}
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/**
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* Apply the action to the editor.
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* Any changes that happen during this function will be displayed as a diff.
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*/
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applyAction(_action: Streaming<T>, _helpers: AgentHelpers): Promise<void> | void {
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// Do nothing by default
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}
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/**
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* Whether the action gets saved to history.
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*/
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savesToHistory(): boolean {
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return true
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}
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}
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export interface AgentActionUtilConstructor<T extends BaseAgentAction = BaseAgentAction> {
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new (agent: TldrawAgent): AgentActionUtil<T>
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type: T['_type']
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}
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