snapshot of https://github.com/ggml-org/whisper.cpp.git @ da54572229bcf64ba367d96c7ef15770376c4280 (2026-09-15)
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50
examples/wchess/wchess.wasm/CMakeLists.txt
Normal file
@@ -0,0 +1,50 @@
|
||||
set(TARGET wchess.wasm)
|
||||
|
||||
add_executable(${TARGET}
|
||||
wchess.wasm.cpp
|
||||
)
|
||||
|
||||
include(DefaultTargetOptions)
|
||||
|
||||
target_link_libraries(${TARGET} PRIVATE
|
||||
common
|
||||
wchess-core
|
||||
)
|
||||
|
||||
unset(EXTRA_FLAGS)
|
||||
|
||||
if (WHISPER_WASM_SINGLE_FILE)
|
||||
set(EXTRA_FLAGS "-s SINGLE_FILE=1")
|
||||
message(STATUS "Embedding WASM inside chess.js")
|
||||
|
||||
add_custom_command(
|
||||
TARGET ${TARGET} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_BINARY_DIR}/bin/${TARGET}.js
|
||||
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${TARGET}/js/chess.js
|
||||
)
|
||||
endif()
|
||||
|
||||
set_target_properties(${TARGET} PROPERTIES LINK_FLAGS " \
|
||||
--bind \
|
||||
-s USE_PTHREADS=1 \
|
||||
-s PTHREAD_POOL_SIZE=8 \
|
||||
-s INITIAL_MEMORY=1024MB \
|
||||
-s TOTAL_MEMORY=1024MB \
|
||||
-s FORCE_FILESYSTEM=1 \
|
||||
-s EXPORTED_RUNTIME_METHODS=\"['print', 'printErr', 'ccall', 'cwrap', 'HEAPU8']\" \
|
||||
${EXTRA_FLAGS} \
|
||||
")
|
||||
|
||||
add_custom_command(
|
||||
TARGET ${TARGET} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/chessboardjs-1.0.0
|
||||
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${TARGET}/
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/jquery-3.7.1.min.js
|
||||
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${TARGET}/js/
|
||||
)
|
||||
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/index-tmpl.html ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${TARGET}/index.html @ONLY)
|
||||
configure_file(${CMAKE_SOURCE_DIR}/examples/helpers.js ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${TARGET}/js/helpers.js @ONLY)
|
||||
@@ -0,0 +1,54 @@
|
||||
/*! chessboard.js v1.0.0 | (c) 2019 Chris Oakman | MIT License chessboardjs.com/license */
|
||||
|
||||
.clearfix-7da63 {
|
||||
clear: both;
|
||||
}
|
||||
|
||||
.board-b72b1 {
|
||||
border: 2px solid #404040;
|
||||
box-sizing: content-box;
|
||||
}
|
||||
|
||||
.square-55d63 {
|
||||
float: left;
|
||||
position: relative;
|
||||
|
||||
/* disable any native browser highlighting */
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-user-select: none;
|
||||
-khtml-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.white-1e1d7 {
|
||||
background-color: #f0d9b5;
|
||||
color: #b58863;
|
||||
}
|
||||
|
||||
.black-3c85d {
|
||||
background-color: #b58863;
|
||||
color: #f0d9b5;
|
||||
}
|
||||
|
||||
.highlight1-32417, .highlight2-9c5d2 {
|
||||
box-shadow: inset 0 0 3px 3px yellow;
|
||||
}
|
||||
|
||||
.notation-322f9 {
|
||||
cursor: default;
|
||||
font-family: "Helvetica Neue", Helvetica, Arial, sans-serif;
|
||||
font-size: 14px;
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
.alpha-d2270 {
|
||||
bottom: 1px;
|
||||
right: 3px;
|
||||
}
|
||||
|
||||
.numeric-fc462 {
|
||||
top: 2px;
|
||||
left: 2px;
|
||||
}
|
||||
2
examples/wchess/wchess.wasm/chessboardjs-1.0.0/css/chessboard-1.0.0.min.css
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
/*! chessboard.js v1.0.0 | (c) 2019 Chris Oakman | MIT License chessboardjs.com/license */
|
||||
.clearfix-7da63{clear:both}.board-b72b1{border:2px solid #404040;box-sizing:content-box}.square-55d63{float:left;position:relative;-webkit-touch-callout:none;-webkit-user-select:none;-khtml-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none}.white-1e1d7{background-color:#f0d9b5;color:#b58863}.black-3c85d{background-color:#b58863;color:#f0d9b5}.highlight1-32417,.highlight2-9c5d2{box-shadow:inset 0 0 3px 3px #ff0}.notation-322f9{cursor:default;font-family:"Helvetica Neue",Helvetica,Arial,sans-serif;font-size:14px;position:absolute}.alpha-d2270{bottom:1px;right:3px}.numeric-fc462{top:2px;left:2px}
|
||||
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 777 B |
|
After Width: | Height: | Size: 2.6 KiB |
|
After Width: | Height: | Size: 748 B |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
2
examples/wchess/wchess.wasm/chessboardjs-1.0.0/js/chessboard-1.0.0.min.js
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
# chessboard.js Change Log
|
||||
|
||||
All notable changes to this project will be documented in this file.
|
||||
|
||||
## [1.0.0] - 2019-06-11
|
||||
- Orientation methods now return current orientation. [Issue #64]
|
||||
- Drop support for IE8
|
||||
- Do not check for `window.JSON` (Error #1004)
|
||||
- Rename `ChessBoard` to `Chessboard` (`ChessBoard` is still supported, however)
|
||||
- id query selectors are now supported as the first argument to `Chessboard()`
|
||||
- Remove Error #1002
|
||||
- Format code according to [StandardJS]
|
||||
- Bump minimum jQuery version to 1.8.3
|
||||
- Throttle piece drag functions
|
||||
|
||||
## [0.3.0] - 2013-08-10
|
||||
- Added `appearSpeed` animation config property
|
||||
- Added `onSnapbackEnd` event
|
||||
- Added `onMoveEnd` event
|
||||
|
||||
## [0.2.0] - 2013-08-05
|
||||
- Added `onMouseoverSquare` and `onMouseoutSquare` events
|
||||
- Added `onSnapEnd` event
|
||||
- Added square code as CSS class on the squares
|
||||
- Added [chess.js] integration examples
|
||||
|
||||
## [0.1.0] - 2013-05-21
|
||||
- Initial release
|
||||
|
||||
[chess.js]:https://github.com/jhlywa/chess.js
|
||||
[Issue #64]:https://github.com/oakmac/chessboardjs/issues/64
|
||||
[StandardJS]:https://standardjs.com/
|
||||
@@ -0,0 +1,20 @@
|
||||
Copyright 2019 Chris Oakman
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
@@ -0,0 +1,82 @@
|
||||
# chessboard.js
|
||||
|
||||
chessboard.js is a JavaScript chessboard component. It depends on [jQuery].
|
||||
|
||||
Please see [chessboardjs.com] for documentation and examples.
|
||||
|
||||
## What is chessboard.js?
|
||||
|
||||
chessboard.js is a JavaScript chessboard component with a flexible "just a
|
||||
board" API that
|
||||
|
||||
chessboard.js is a standalone JavaScript Chess Board. It is designed to be "just
|
||||
a board" and expose a powerful API so that it can be used in different ways.
|
||||
Here's a non-exhaustive list of things you can do with chessboard.js:
|
||||
|
||||
- Use chessboard.js to show game positions alongside your expert commentary.
|
||||
- Use chessboard.js to have a tactics website where users have to guess the best
|
||||
move.
|
||||
- Integrate chessboard.js and [chess.js] with a PGN database and allow people to
|
||||
search and playback games (see [Example 5000])
|
||||
- Build a chess server and have users play their games out using the
|
||||
chessboard.js board.
|
||||
|
||||
chessboard.js is flexible enough to handle any of these situations with relative
|
||||
ease.
|
||||
|
||||
## What can chessboard.js **not** do?
|
||||
|
||||
The scope of chessboard.js is limited to "just a board." This is intentional and
|
||||
makes chessboard.js flexible for handling a multitude of chess-related problems.
|
||||
|
||||
This is a common source of confusion for new users. [remove?]
|
||||
|
||||
Specifically, chessboard.js does not understand anything about how the game of
|
||||
chess is played: how a knight moves, who's turn is it, is White in check?, etc.
|
||||
|
||||
Fortunately, the powerful [chess.js] library deals with exactly this sort of
|
||||
problem domain and plays nicely with chessboard.js's flexible API. Some examples
|
||||
of chessboard.js combined with chess.js: 5000, 5001, 5002
|
||||
|
||||
Please see the powerful [chess.js] library for an API to deal with these sorts
|
||||
of questions.
|
||||
|
||||
|
||||
This logic is distinct from the logic of the board. Please see the powerful
|
||||
[chess.js] library for this aspect of your application.
|
||||
|
||||
|
||||
|
||||
Here is a list of things that chessboard.js is **not**:
|
||||
|
||||
- A chess engine
|
||||
- A legal move validator
|
||||
- A PGN parser
|
||||
|
||||
chessboard.js is designed to work well with any of those things, but the idea
|
||||
behind chessboard.js is that the logic that controls the board should be
|
||||
independent of those other problems.
|
||||
|
||||
## Docs and Examples
|
||||
|
||||
- Docs - <http://chessboardjs.com/docs>
|
||||
- Examples - <http://chessboardjs.com/examples>
|
||||
|
||||
## Developer Tools
|
||||
|
||||
```sh
|
||||
# create a build in the build/ directory
|
||||
npm run build
|
||||
|
||||
# re-build the website
|
||||
npm run website
|
||||
```
|
||||
|
||||
## License
|
||||
|
||||
[MIT License](LICENSE.md)
|
||||
|
||||
[jQuery]:https://jquery.com/
|
||||
[chessboardjs.com]:http://chessboardjs.com
|
||||
[chess.js]:https://github.com/jhlywa/chess.js
|
||||
[Example 5000]:http://chessboardjs.com/examples#5000
|
||||
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"author": "Chris Oakman <chris@oakmac.com> (http://chrisoakman.com/)",
|
||||
"name": "@chrisoakman/chessboardjs",
|
||||
"description": "JavaScript chessboard widget",
|
||||
"homepage": "https://chessboardjs.com",
|
||||
"license": "MIT",
|
||||
"version": "1.0.0",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git://github.com/oakmac/chessboardjs.git"
|
||||
},
|
||||
"files": ["dist/"],
|
||||
"dependencies": {
|
||||
"jquery": ">=3.4.1"
|
||||
},
|
||||
"devDependencies": {
|
||||
"csso": "3.5.1",
|
||||
"fs-plus": "3.1.1",
|
||||
"kidif": "1.1.0",
|
||||
"mustache": "2.3.0",
|
||||
"standard": "10.0.2",
|
||||
"uglify-js": "3.6.0"
|
||||
},
|
||||
"scripts": {
|
||||
"build": "standard lib/chessboard.js && node scripts/build.js",
|
||||
"standard": "standard --fix lib/*.js website/js/*.js",
|
||||
"website": "node scripts/website.js"
|
||||
}
|
||||
}
|
||||
498
examples/wchess/wchess.wasm/index-tmpl.html
Normal file
@@ -0,0 +1,498 @@
|
||||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<title>wchess : voice-controlled chess using Whisper + WebAssembly</title>
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/iframe-resizer/4.3.1/iframeResizer.contentWindow.min.js"></script>
|
||||
|
||||
<meta name="viewport" content="width=device-width, initial-scale=0.7, maximum-scale=1, minimum-scale=0.7, user-scalable=no"/>
|
||||
<meta name="apple-mobile-web-app-capable" content="yes" />
|
||||
|
||||
<style>
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
border-left: 0px;
|
||||
border-right: 0px;
|
||||
padding-left: 0px;
|
||||
padding-right: 0px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: white;
|
||||
font-size: 10px;
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
white-space: pre;
|
||||
overflow-wrap: normal;
|
||||
overflow-x: scroll;
|
||||
}
|
||||
.button {
|
||||
background-color: #000000;
|
||||
color: #FFFFFF;
|
||||
padding: 20px;
|
||||
border-radius: 10px;
|
||||
-moz-border-radius: 10px;
|
||||
-webkit-border-radius: 10px;
|
||||
margin:10px;
|
||||
width: 100px;
|
||||
height: 50px;
|
||||
-webkit-touch-callout: none; /* Safari */
|
||||
-webkit-user-select: none; /* Chrome */
|
||||
-moz-user-select: none; /* Firefox */
|
||||
-ms-user-select: none; /* Internet Explorer/Edge */
|
||||
user-select: none;
|
||||
}
|
||||
button[disabled]{
|
||||
background-color: #cccccc;
|
||||
color: #666666;
|
||||
padding: 20px;
|
||||
border-radius: 10px;
|
||||
-moz-border-radius: 10px;
|
||||
-webkit-border-radius: 10px;
|
||||
margin:10px;
|
||||
width: 100px;
|
||||
}
|
||||
.center {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 500px;
|
||||
}
|
||||
#description {
|
||||
width: 500px;
|
||||
}
|
||||
</style>
|
||||
<link rel="stylesheet" href="css/chessboard-1.0.0.min.css" integrity="sha384-q94+BZtLrkL1/ohfjR8c6L+A6qzNH9R2hBLwyoAfu3i/WCvQjzL2RQJ3uNHDISdU" crossorigin="anonymous">
|
||||
</head>
|
||||
<body>
|
||||
<div id="main-container">
|
||||
<div id="description">
|
||||
<b>wchess : voice-controlled chess using Whisper + WebAssembly</b>
|
||||
|
||||
<br><br>
|
||||
|
||||
This is a demonstration of using Whisper to recognize voice commands in the browser.
|
||||
|
||||
<br><br>
|
||||
|
||||
Usage:<br>
|
||||
|
||||
<ul>
|
||||
<li>Select a Whisper model</li>
|
||||
<li>Accept the microphone permission request if prompted</li>
|
||||
<li>Hold the button and say a chess move (e.g. "Knight to c3")</li>
|
||||
<li>Release the button and wait for the move to be recognized</li>
|
||||
<li>Repeat</li>
|
||||
</ul>
|
||||
|
||||
Examples:<br>
|
||||
|
||||
<ul>
|
||||
<li><b>"d4"</b></li>
|
||||
<li><b>"e2 e4"</b></li>
|
||||
<li><b>"Knight f3"</b></li>
|
||||
<li><b>"Bishop to b5"</b></li>
|
||||
</ul>
|
||||
|
||||
Features:<br>
|
||||
|
||||
<ul>
|
||||
<li>Model quantization for reduced memory footprint (~42MB)</li>
|
||||
<li><a href="https://github.com/ggerganov/whisper.cpp/pull/1229">Grammar-based sampling</a> for improved recognition accuracy</li>
|
||||
</ul>
|
||||
|
||||
<b>
|
||||
Note that not all chess moves are supported. For example, castling and pawn promotion
|
||||
currently do not work, but can be easily implemented. There could also be some bugs in
|
||||
the move handling logic in general. The main reason for that is to keep the implementation
|
||||
simple. The assumption is that a real application would already have a proper move
|
||||
validation logic in place.<br><br>
|
||||
|
||||
The main purpose of this example is to demonstrate the capabilities of whisper.cpp and
|
||||
its application in the browser for voice recognition locally on your device.
|
||||
</b>
|
||||
|
||||
<br><br>
|
||||
|
||||
You can find more about this project on <a href="https://github.com/ggerganov/whisper.cpp/tree/master/examples/wchess">GitHub</a>.
|
||||
|
||||
<br><br>
|
||||
|
||||
<b>More examples:</b>
|
||||
<a href="../">main</a> |
|
||||
<a href="../bench.wasm">bench</a> |
|
||||
<a href="../stream.wasm">stream</a> |
|
||||
<a href="../command.wasm">command</a> |
|
||||
|
||||
<br><br>
|
||||
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
<div id="model-whisper">
|
||||
Whisper model: <span id="model-whisper-status"></span>
|
||||
<button id="fetch-whisper-tiny-en" onclick="loadWhisper()">tiny.en (Q8_0, 42 MB)</button>
|
||||
<span id="fetch-whisper-progress"></span>
|
||||
<br><br>
|
||||
<button id="clear" onclick="clearCache()">Clear browser cache</button>
|
||||
<!--
|
||||
<input type="file" id="file" name="file" onchange="loadFile(event, 'whisper.bin')" />
|
||||
-->
|
||||
</div>
|
||||
|
||||
<div id="game">
|
||||
<br>
|
||||
<div id="chessboard" style="width: 500px"></div>
|
||||
<script src="js/jquery-3.7.1.min.js"></script>
|
||||
<script src="js/chessboard-1.0.0.min.js"></script>
|
||||
<script>
|
||||
var board = Chessboard('chessboard', 'start')
|
||||
var move_count = 0;
|
||||
</script>
|
||||
|
||||
<br>
|
||||
|
||||
<div id="state">
|
||||
Status: <b><span id="state-status">select model</span></b>
|
||||
|
||||
<div id="input" class="center">
|
||||
<button id="toggler" class="button" onselectstart="return false" style="display: none">Hold</button>
|
||||
</div>
|
||||
|
||||
<pre id="state-grammar">[The grammar will be displayed here]</pre>
|
||||
|
||||
<pre id="state-moves">[The moves will be displayed here]</pre>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
Debug output:
|
||||
<textarea id="output" rows="20"></textarea>
|
||||
|
||||
<br>
|
||||
|
||||
<b>Troubleshooting</b>
|
||||
|
||||
<br><br>
|
||||
|
||||
The page does some heavy computations, so make sure:
|
||||
|
||||
<ul>
|
||||
<li>To use a modern web browser (e.g. Chrome, Firefox)</li>
|
||||
<li>Your browser supports WASM <a href="https://webassembly.org/roadmap/">Fixed-width SIMD</a></li>
|
||||
</ul>
|
||||
|
||||
<div class="cell-version">
|
||||
<span>
|
||||
|
|
||||
Build time: <span class="nav-link">@GIT_DATE@</span> |
|
||||
Commit hash: <a class="nav-link" href="https://github.com/ggerganov/whisper.cpp/commit/@GIT_SHA1@">@GIT_SHA1@</a> |
|
||||
Commit subject: <span class="nav-link">@GIT_COMMIT_SUBJECT@</span> |
|
||||
<a class="nav-link" href="https://github.com/ggerganov/whisper.cpp/tree/master/examples/command.wasm">Source Code</a> |
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script type="text/javascript" src="js/helpers.js"></script>
|
||||
<script type='text/javascript'>
|
||||
// web audio context
|
||||
var context = null;
|
||||
|
||||
// the command instance
|
||||
var instance = null;
|
||||
|
||||
// model name
|
||||
var model_whisper = null;
|
||||
var model_file = null;
|
||||
|
||||
var module_ready = null;
|
||||
|
||||
var Module = {
|
||||
print: printTextarea,
|
||||
printErr: printTextarea,
|
||||
setStatus: function(text) {
|
||||
printTextarea('js: ' + text);
|
||||
},
|
||||
monitorRunDependencies: function(left) {
|
||||
},
|
||||
preRun: function() {
|
||||
printTextarea('js: Preparing ...');
|
||||
},
|
||||
postRun: function() {
|
||||
printTextarea('js: Module initialized successfully!');
|
||||
module_ready = true;
|
||||
initInstance();
|
||||
}
|
||||
};
|
||||
|
||||
function initInstance() {
|
||||
if (!module_ready || !model_file || instance) return
|
||||
|
||||
instance = Module.init(model_file);
|
||||
|
||||
if (instance) {
|
||||
setStatus('Ready');
|
||||
printTextarea("js: whisper initialized, instance: " + instance);
|
||||
}
|
||||
else {
|
||||
printTextarea("js: failed to initialize whisper");
|
||||
}
|
||||
}
|
||||
|
||||
function setStatus(text) {
|
||||
document.getElementById('state-status').innerHTML = text;
|
||||
}
|
||||
|
||||
//
|
||||
// fetch models
|
||||
//
|
||||
|
||||
let dbVersion = 1
|
||||
let dbName = 'whisper.ggerganov.com';
|
||||
let indexedDB = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB
|
||||
|
||||
function storeFS(fname, buf) {
|
||||
// write to WASM file using FS_createDataFile
|
||||
// if the file exists, delete it
|
||||
try {
|
||||
Module.FS_unlink(fname);
|
||||
} catch (e) {
|
||||
// ignore
|
||||
}
|
||||
|
||||
Module.FS_createDataFile("/", fname, buf, true, true);
|
||||
|
||||
printTextarea('storeFS: stored model: ' + fname + ' size: ' + buf.length);
|
||||
|
||||
document.getElementById('model-whisper-status').innerHTML = 'loaded "' + model_whisper + '"!';
|
||||
|
||||
model_file = fname;
|
||||
initInstance();
|
||||
}
|
||||
|
||||
function loadWhisper() {
|
||||
setStatus('Loading')
|
||||
//let url = 'https://whisper.ggerganov.com/ggml-model-whisper-tiny.en-q8_0.bin';
|
||||
let url = 'https://huggingface.co/ggerganov/whisper.cpp/resolve/main/ggml-tiny.en-q8_0.bin';
|
||||
let dst = 'whisper.bin';
|
||||
let size_mb = 42;
|
||||
|
||||
model_whisper = 'tiny.en-q8_0';
|
||||
|
||||
document.getElementById('model-whisper-status').innerHTML = 'loading "' + model_whisper + '" ... ';
|
||||
document.getElementById('fetch-whisper-tiny-en').style.display = 'none';
|
||||
|
||||
cbProgress = function(p) {
|
||||
let el = document.getElementById('fetch-whisper-progress');
|
||||
el.innerHTML = Math.round(100*p) + '%';
|
||||
};
|
||||
|
||||
cbCancel = function() {
|
||||
var el;
|
||||
el = document.getElementById('model-whisper-status'); if (el) el.innerHTML = '';
|
||||
};
|
||||
|
||||
loadRemote(url, dst, size_mb, cbProgress, storeFS, cbCancel, printTextarea);
|
||||
|
||||
// init audio capture so that the user receives a permission request
|
||||
{
|
||||
let context = new AudioContext({
|
||||
sampleRate: 16000,
|
||||
channelCount: 1,
|
||||
echoCancellation: false,
|
||||
autoGainControl: true,
|
||||
noiseSuppression: true,
|
||||
});
|
||||
navigator.mediaDevices.getUserMedia({audio: true, video: false})
|
||||
.then(function(s) {
|
||||
stream = s;
|
||||
stream.getTracks().forEach(function(track) {
|
||||
track.stop();
|
||||
});
|
||||
})
|
||||
.catch(function(err) {
|
||||
printTextarea('js: error getting audio stream: ' + err);
|
||||
});
|
||||
context.close();
|
||||
}
|
||||
|
||||
document.getElementById('toggler').style.display = 'block';
|
||||
}
|
||||
|
||||
//
|
||||
// microphone
|
||||
//
|
||||
|
||||
const kSampleRate = 16000;
|
||||
const kRestartRecording_s = 120;
|
||||
const kIntervalAudio_ms = 250; // pass the recorded audio to the C++ instance at this rate
|
||||
|
||||
var mediaRecorder = null;
|
||||
var doRecording = false;
|
||||
var startTime = 0;
|
||||
|
||||
window.AudioContext = window.AudioContext || window.webkitAudioContext;
|
||||
window.OfflineAudioContext = window.OfflineAudioContext || window.webkitOfflineAudioContext;
|
||||
|
||||
function stopRecording() {
|
||||
if (mediaRecorder) {
|
||||
mediaRecorder.stop();
|
||||
}
|
||||
}
|
||||
|
||||
function startRecording() {
|
||||
if (!context) {
|
||||
context = new AudioContext({
|
||||
sampleRate: kSampleRate,
|
||||
channelCount: 1,
|
||||
echoCancellation: false,
|
||||
autoGainControl: true,
|
||||
noiseSuppression: true,
|
||||
});
|
||||
}
|
||||
|
||||
startTime = Date.now();
|
||||
|
||||
var chunks = [];
|
||||
var stream = null;
|
||||
|
||||
navigator.mediaDevices.getUserMedia({audio: true, video: false})
|
||||
.then(function(s) {
|
||||
stream = s;
|
||||
mediaRecorder = new MediaRecorder(stream);
|
||||
mediaRecorder.ondataavailable = function(e) {
|
||||
chunks.push(e.data);
|
||||
|
||||
var blob = new Blob(chunks, { 'type' : 'audio/ogg; codecs=opus' });
|
||||
var reader = new FileReader();
|
||||
|
||||
reader.onload = function(event) {
|
||||
var buf = new Uint8Array(reader.result);
|
||||
context.decodeAudioData(buf.buffer, function(audioBuffer) {
|
||||
var offlineContext = new OfflineAudioContext(audioBuffer.numberOfChannels, audioBuffer.length, audioBuffer.sampleRate);
|
||||
var source = offlineContext.createBufferSource();
|
||||
source.buffer = audioBuffer;
|
||||
source.connect(offlineContext.destination);
|
||||
source.start(0);
|
||||
|
||||
offlineContext.startRendering().then(function(renderedBuffer) {
|
||||
let audio = renderedBuffer.getChannelData(0);
|
||||
printTextarea('js: number of samples: ' + audio.length);
|
||||
Module.set_audio(instance, audio);
|
||||
});
|
||||
|
||||
mediaRecorder = null;
|
||||
context = null;
|
||||
});
|
||||
}
|
||||
|
||||
reader.readAsArrayBuffer(blob);
|
||||
};
|
||||
|
||||
mediaRecorder.onstop = function(e) {
|
||||
stream.getTracks().forEach(function(track) {
|
||||
track.stop();
|
||||
});
|
||||
};
|
||||
|
||||
mediaRecorder.start();
|
||||
})
|
||||
.catch(function(err) {
|
||||
printTextarea('js: error getting audio stream: ' + err);
|
||||
});
|
||||
}
|
||||
|
||||
//
|
||||
// main
|
||||
//
|
||||
|
||||
var nLines = 0;
|
||||
var movesAll = '';
|
||||
|
||||
// document.body.addEventListener('keydown', function(event) {
|
||||
// if (event.keyCode === 32) {
|
||||
// document.getElementById('toggler').innerText = "";
|
||||
// onStart();
|
||||
// }
|
||||
// }, true);
|
||||
|
||||
// document.body.addEventListener('keyup', function(event) {
|
||||
// if (event.keyCode === 32) {
|
||||
// document.getElementById('toggler').innerText = "Hold";
|
||||
// onStop();
|
||||
// }
|
||||
// }, true);
|
||||
|
||||
document.getElementById('toggler').addEventListener("touchstart", function(event){
|
||||
this.innerText = "";
|
||||
onStart();
|
||||
}, true);
|
||||
|
||||
document.getElementById('toggler').addEventListener("touchend", function(event){
|
||||
this.innerText = "Hold";
|
||||
onStop();
|
||||
}, true)
|
||||
|
||||
document.getElementById('toggler').addEventListener('mousedown', function(event) {
|
||||
this.innerText = "";
|
||||
onStart();
|
||||
}, true);
|
||||
|
||||
document.getElementById('toggler').addEventListener('mouseup', function(event) {
|
||||
this.innerText = "Hold";
|
||||
onStop();
|
||||
}, true);
|
||||
|
||||
function onStart() {
|
||||
if (!instance) return;
|
||||
setStatus('Listening');
|
||||
|
||||
startRecording();
|
||||
}
|
||||
|
||||
function onStop() {
|
||||
setStatus('Processing');
|
||||
printTextarea('js: stopping recording ...');
|
||||
stopRecording();
|
||||
}
|
||||
|
||||
function setMove(move, prob) {
|
||||
if (move != null && move.length > 1) {
|
||||
let gameOver = move[move.length - 1] === '#';
|
||||
if (gameOver) {
|
||||
move = move.substring(0, move.length - 1);
|
||||
document.getElementById('toggler').disabled = true;
|
||||
}
|
||||
board.move(move);
|
||||
|
||||
movesAll += move + ', prob = ' + prob.toFixed(2) + '% <br>';
|
||||
nLines++;
|
||||
|
||||
// if more than 10 lines, remove the first line
|
||||
if (nLines > 10) {
|
||||
var i = movesAll.indexOf('<br>');
|
||||
if (i > 0) {
|
||||
movesAll = movesAll.substring(i + 4);
|
||||
nLines--;
|
||||
}
|
||||
}
|
||||
++move_count;
|
||||
setStatus(gameOver ? 'Done' : move_count % 2 ? 'Black\'s turn' : 'White\'s turn');
|
||||
document.getElementById('state-moves').innerHTML = movesAll;
|
||||
}
|
||||
else {
|
||||
setStatus('Failed. ' + (move_count % 2 ? 'Black\'s turn' : 'White\'s turn'));
|
||||
}
|
||||
}
|
||||
|
||||
function setGrammar(grammar) {
|
||||
document.getElementById('state-grammar').innerHTML = grammar;
|
||||
}
|
||||
|
||||
</script>
|
||||
<script type="text/javascript" src="js/chess.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
2
examples/wchess/wchess.wasm/jquery-3.7.1.min.js
vendored
Normal file
141
examples/wchess/wchess.wasm/wchess.wasm.cpp
Normal file
@@ -0,0 +1,141 @@
|
||||
#include <WChess.h>
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/bind.h>
|
||||
|
||||
#include <thread>
|
||||
|
||||
constexpr int N_THREAD = 8;
|
||||
|
||||
std::vector<struct whisper_context *> g_contexts(4, nullptr);
|
||||
|
||||
std::mutex g_mutex;
|
||||
std::thread g_worker;
|
||||
|
||||
std::condition_variable g_cv;
|
||||
|
||||
bool g_running(false);
|
||||
std::vector<float> g_pcmf32;
|
||||
|
||||
void set_move(const std::string & move, float prob) {
|
||||
MAIN_THREAD_EM_ASM({
|
||||
setMove(UTF8ToString($0), $1)
|
||||
}, move.c_str(), prob);
|
||||
}
|
||||
|
||||
void set_grammar(const std::string & grammar) {
|
||||
MAIN_THREAD_EM_ASM({
|
||||
setGrammar(UTF8ToString($0))
|
||||
}, grammar.c_str());
|
||||
}
|
||||
|
||||
bool get_audio(std::vector<float> & audio) {
|
||||
std::unique_lock<std::mutex> lock(g_mutex);
|
||||
g_cv.wait(lock, [] { return !g_running || !g_pcmf32.empty(); });
|
||||
if (!g_running) return false;
|
||||
audio = std::move(g_pcmf32);
|
||||
return true;
|
||||
}
|
||||
|
||||
void wchess_main(size_t i) {
|
||||
struct whisper_full_params wparams = whisper_full_default_params(whisper_sampling_strategy::WHISPER_SAMPLING_GREEDY);
|
||||
|
||||
wparams.n_threads = std::min(N_THREAD, (int) std::thread::hardware_concurrency());
|
||||
wparams.offset_ms = 0;
|
||||
wparams.translate = false;
|
||||
wparams.no_context = true;
|
||||
wparams.single_segment = true;
|
||||
wparams.print_realtime = false;
|
||||
wparams.print_progress = false;
|
||||
wparams.print_timestamps = true;
|
||||
wparams.print_special = false;
|
||||
wparams.no_timestamps = true;
|
||||
|
||||
wparams.max_tokens = 32;
|
||||
wparams.audio_ctx = 1280; // partial encoder context for better performance
|
||||
|
||||
wparams.temperature = 0.0f;
|
||||
wparams.temperature_inc = 2.0f;
|
||||
wparams.greedy.best_of = 1;
|
||||
|
||||
wparams.beam_search.beam_size = 1;
|
||||
|
||||
wparams.language = "en";
|
||||
|
||||
wparams.grammar_penalty = 100.0;
|
||||
wparams.initial_prompt = "bishop to c3, rook to d4, knight to e5, d4 d5, knight to c3, c3, queen to d4, king b1, pawn to a1, bishop to b2, knight to c3,";
|
||||
|
||||
printf("command: using %d threads\n", wparams.n_threads);
|
||||
|
||||
WChess::callbacks cb;
|
||||
cb.get_audio = get_audio;
|
||||
cb.set_move = set_move;
|
||||
cb.set_grammar = set_grammar;
|
||||
|
||||
WChess(g_contexts[i], wparams, cb, {}).run();
|
||||
|
||||
if (i < g_contexts.size()) {
|
||||
whisper_free(g_contexts[i]);
|
||||
g_contexts[i] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
EMSCRIPTEN_BINDINGS(command) {
|
||||
emscripten::function("init", emscripten::optional_override([](const std::string & path_model) {
|
||||
for (size_t i = 0; i < g_contexts.size(); ++i) {
|
||||
if (g_contexts[i] == nullptr) {
|
||||
g_contexts[i] = whisper_init_from_file_with_params(path_model.c_str(), whisper_context_default_params());
|
||||
if (g_contexts[i] != nullptr) {
|
||||
g_running = true;
|
||||
if (g_worker.joinable()) {
|
||||
g_worker.join();
|
||||
}
|
||||
g_worker = std::thread([i]() {
|
||||
wchess_main(i);
|
||||
});
|
||||
|
||||
return i + 1;
|
||||
} else {
|
||||
return (size_t) 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (size_t) 0;
|
||||
}));
|
||||
|
||||
emscripten::function("free", emscripten::optional_override([](size_t /* index */) {
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(g_mutex);
|
||||
g_running = false;
|
||||
}
|
||||
g_cv.notify_one();
|
||||
}));
|
||||
|
||||
emscripten::function("set_audio", emscripten::optional_override([](size_t index, const emscripten::val & audio) {
|
||||
--index;
|
||||
|
||||
if (index >= g_contexts.size()) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (g_contexts[index] == nullptr) {
|
||||
return -2;
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
const int n = audio["length"].as<int>();
|
||||
|
||||
emscripten::val heap = emscripten::val::module_property("HEAPU8");
|
||||
emscripten::val memory = heap["buffer"];
|
||||
|
||||
g_pcmf32.resize(n);
|
||||
|
||||
emscripten::val memoryView = audio["constructor"].new_(memory, reinterpret_cast<uintptr_t>(g_pcmf32.data()), n);
|
||||
memoryView.call<void>("set", audio);
|
||||
}
|
||||
g_cv.notify_one();
|
||||
|
||||
return 0;
|
||||
}));
|
||||
}
|
||||