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upstream-ent/entc/integration/ent/pc_create.go
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395 lines
10 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/entc/integration/ent/pc"
"entgo.io/ent/schema/field"
)
// PCCreate is the builder for creating a PC entity.
type PCCreate struct {
config
mutation *PCMutation
hooks []Hook
conflict []sql.ConflictOption
}
// Mutation returns the PCMutation object of the builder.
func (_c *PCCreate) Mutation() *PCMutation {
return _c.mutation
}
// Save creates the PC in the database.
func (_c *PCCreate) Save(ctx context.Context) (*PC, error) {
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *PCCreate) SaveX(ctx context.Context) *PC {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *PCCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *PCCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *PCCreate) check() error {
return nil
}
func (_c *PCCreate) sqlSave(ctx context.Context) (*PC, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *PCCreate) createSpec() (*PC, *sqlgraph.CreateSpec) {
var (
_node = &PC{config: _c.config}
_spec = sqlgraph.NewCreateSpec(pc.Table, sqlgraph.NewFieldSpec(pc.FieldID, field.TypeInt))
)
_spec.OnConflict = _c.conflict
return _node, _spec
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.PC.Create().
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (_c *PCCreate) OnConflict(opts ...sql.ConflictOption) *PCUpsertOne {
_c.conflict = opts
return &PCUpsertOne{
create: _c,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.PC.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (_c *PCCreate) OnConflictColumns(columns ...string) *PCUpsertOne {
_c.conflict = append(_c.conflict, sql.ConflictColumns(columns...))
return &PCUpsertOne{
create: _c,
}
}
type (
// PCUpsertOne is the builder for "upsert"-ing
// one PC node.
PCUpsertOne struct {
create *PCCreate
}
// PCUpsert is the "OnConflict" setter.
PCUpsert struct {
*sql.UpdateSet
}
)
// UpdateNewValues updates the mutable fields using the new values that were set on create.
// Using this option is equivalent to using:
//
// client.PC.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (u *PCUpsertOne) UpdateNewValues() *PCUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.PC.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *PCUpsertOne) Ignore() *PCUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *PCUpsertOne) DoNothing() *PCUpsertOne {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the PCCreate.OnConflict
// documentation for more info.
func (u *PCUpsertOne) Update(set func(*PCUpsert)) *PCUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&PCUpsert{UpdateSet: update})
}))
return u
}
// Exec executes the query.
func (u *PCUpsertOne) Exec(ctx context.Context) error {
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for PCCreate.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *PCUpsertOne) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}
// Exec executes the UPSERT query and returns the inserted/updated ID.
func (u *PCUpsertOne) ID(ctx context.Context) (id int, err error) {
node, err := u.create.Save(ctx)
if err != nil {
return id, err
}
return node.ID, nil
}
// IDX is like ID, but panics if an error occurs.
func (u *PCUpsertOne) IDX(ctx context.Context) int {
id, err := u.ID(ctx)
if err != nil {
panic(err)
}
return id
}
// PCCreateBulk is the builder for creating many PC entities in bulk.
type PCCreateBulk struct {
config
err error
builders []*PCCreate
conflict []sql.ConflictOption
}
// Save creates the PC entities in the database.
func (_c *PCCreateBulk) Save(ctx context.Context) ([]*PC, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*PC, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*PCMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
spec.OnConflict = _c.conflict
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *PCCreateBulk) SaveX(ctx context.Context) []*PC {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *PCCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *PCCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.PC.CreateBulk(builders...).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (_c *PCCreateBulk) OnConflict(opts ...sql.ConflictOption) *PCUpsertBulk {
_c.conflict = opts
return &PCUpsertBulk{
create: _c,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.PC.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (_c *PCCreateBulk) OnConflictColumns(columns ...string) *PCUpsertBulk {
_c.conflict = append(_c.conflict, sql.ConflictColumns(columns...))
return &PCUpsertBulk{
create: _c,
}
}
// PCUpsertBulk is the builder for "upsert"-ing
// a bulk of PC nodes.
type PCUpsertBulk struct {
create *PCCreateBulk
}
// UpdateNewValues updates the mutable fields using the new values that
// were set on create. Using this option is equivalent to using:
//
// client.PC.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (u *PCUpsertBulk) UpdateNewValues() *PCUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.PC.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *PCUpsertBulk) Ignore() *PCUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *PCUpsertBulk) DoNothing() *PCUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the PCCreateBulk.OnConflict
// documentation for more info.
func (u *PCUpsertBulk) Update(set func(*PCUpsert)) *PCUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&PCUpsert{UpdateSet: update})
}))
return u
}
// Exec executes the query.
func (u *PCUpsertBulk) Exec(ctx context.Context) error {
if u.create.err != nil {
return u.create.err
}
for i, b := range u.create.builders {
if len(b.conflict) != 0 {
return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the PCCreateBulk instead", i)
}
}
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for PCCreateBulk.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *PCUpsertBulk) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}