273 lines
7.5 KiB
Go
273 lines
7.5 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/gremlin"
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"entgo.io/ent/dialect/gremlin/graph/dsl"
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"entgo.io/ent/dialect/gremlin/graph/dsl/__"
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"entgo.io/ent/dialect/gremlin/graph/dsl/g"
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"entgo.io/ent/dialect/gremlin/graph/dsl/p"
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"entgo.io/ent/entc/integration/gremlin/ent/card"
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"entgo.io/ent/entc/integration/gremlin/ent/spec"
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"entgo.io/ent/entc/integration/gremlin/ent/user"
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)
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// CardCreate is the builder for creating a Card entity.
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type CardCreate struct {
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config
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mutation *CardMutation
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hooks []Hook
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}
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// SetCreateTime sets the "create_time" field.
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func (_c *CardCreate) SetCreateTime(v time.Time) *CardCreate {
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_c.mutation.SetCreateTime(v)
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return _c
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}
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// SetNillableCreateTime sets the "create_time" field if the given value is not nil.
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func (_c *CardCreate) SetNillableCreateTime(v *time.Time) *CardCreate {
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if v != nil {
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_c.SetCreateTime(*v)
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}
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return _c
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}
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// SetUpdateTime sets the "update_time" field.
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func (_c *CardCreate) SetUpdateTime(v time.Time) *CardCreate {
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_c.mutation.SetUpdateTime(v)
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return _c
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}
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// SetNillableUpdateTime sets the "update_time" field if the given value is not nil.
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func (_c *CardCreate) SetNillableUpdateTime(v *time.Time) *CardCreate {
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if v != nil {
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_c.SetUpdateTime(*v)
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}
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return _c
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}
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// SetBalance sets the "balance" field.
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func (_c *CardCreate) SetBalance(v float64) *CardCreate {
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_c.mutation.SetBalance(v)
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return _c
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}
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// SetNillableBalance sets the "balance" field if the given value is not nil.
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func (_c *CardCreate) SetNillableBalance(v *float64) *CardCreate {
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if v != nil {
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_c.SetBalance(*v)
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}
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return _c
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}
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// SetNumber sets the "number" field.
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func (_c *CardCreate) SetNumber(v string) *CardCreate {
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_c.mutation.SetNumber(v)
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return _c
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}
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// SetName sets the "name" field.
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func (_c *CardCreate) SetName(v string) *CardCreate {
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_c.mutation.SetName(v)
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return _c
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}
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// SetNillableName sets the "name" field if the given value is not nil.
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func (_c *CardCreate) SetNillableName(v *string) *CardCreate {
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if v != nil {
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_c.SetName(*v)
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}
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return _c
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}
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// SetOwnerID sets the "owner" edge to the User entity by ID.
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func (_c *CardCreate) SetOwnerID(id string) *CardCreate {
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_c.mutation.SetOwnerID(id)
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return _c
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}
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// SetNillableOwnerID sets the "owner" edge to the User entity by ID if the given value is not nil.
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func (_c *CardCreate) SetNillableOwnerID(id *string) *CardCreate {
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if id != nil {
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_c = _c.SetOwnerID(*id)
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}
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return _c
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}
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// SetOwner sets the "owner" edge to the User entity.
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func (_c *CardCreate) SetOwner(v *User) *CardCreate {
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return _c.SetOwnerID(v.ID)
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}
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// AddSpecIDs adds the "spec" edge to the Spec entity by IDs.
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func (_c *CardCreate) AddSpecIDs(ids ...string) *CardCreate {
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_c.mutation.AddSpecIDs(ids...)
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return _c
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}
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// AddSpec adds the "spec" edges to the Spec entity.
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func (_c *CardCreate) AddSpec(v ...*Spec) *CardCreate {
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ids := make([]string, len(v))
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for i := range v {
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ids[i] = v[i].ID
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}
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return _c.AddSpecIDs(ids...)
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}
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// Mutation returns the CardMutation object of the builder.
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func (_c *CardCreate) Mutation() *CardMutation {
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return _c.mutation
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}
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// Save creates the Card in the database.
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func (_c *CardCreate) Save(ctx context.Context) (*Card, error) {
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_c.defaults()
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return withHooks(ctx, _c.gremlinSave, _c.mutation, _c.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (_c *CardCreate) SaveX(ctx context.Context) *Card {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *CardCreate) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *CardCreate) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (_c *CardCreate) defaults() {
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if _, ok := _c.mutation.CreateTime(); !ok {
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v := card.DefaultCreateTime()
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_c.mutation.SetCreateTime(v)
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}
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if _, ok := _c.mutation.UpdateTime(); !ok {
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v := card.DefaultUpdateTime()
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_c.mutation.SetUpdateTime(v)
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}
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if _, ok := _c.mutation.Balance(); !ok {
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v := card.DefaultBalance
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_c.mutation.SetBalance(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_c *CardCreate) check() error {
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if _, ok := _c.mutation.CreateTime(); !ok {
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return &ValidationError{Name: "create_time", err: errors.New(`ent: missing required field "Card.create_time"`)}
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}
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if _, ok := _c.mutation.UpdateTime(); !ok {
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return &ValidationError{Name: "update_time", err: errors.New(`ent: missing required field "Card.update_time"`)}
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}
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if _, ok := _c.mutation.Balance(); !ok {
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return &ValidationError{Name: "balance", err: errors.New(`ent: missing required field "Card.balance"`)}
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}
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if _, ok := _c.mutation.Number(); !ok {
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return &ValidationError{Name: "number", err: errors.New(`ent: missing required field "Card.number"`)}
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}
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if v, ok := _c.mutation.Number(); ok {
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if err := card.NumberValidator(v); err != nil {
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return &ValidationError{Name: "number", err: fmt.Errorf(`ent: validator failed for field "Card.number": %w`, err)}
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}
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}
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if v, ok := _c.mutation.Name(); ok {
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if err := card.NameValidator(v); err != nil {
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return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Card.name": %w`, err)}
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}
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}
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return nil
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}
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func (_c *CardCreate) gremlinSave(ctx context.Context) (*Card, error) {
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if err := _c.check(); err != nil {
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return nil, err
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}
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res := &gremlin.Response{}
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query, bindings := _c.gremlin().Query()
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if err := _c.driver.Exec(ctx, query, bindings, res); err != nil {
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return nil, err
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}
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if err, ok := isConstantError(res); ok {
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return nil, err
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}
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rnode := &Card{config: _c.config}
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if err := rnode.FromResponse(res); err != nil {
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return nil, err
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}
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_c.mutation.id = &rnode.ID
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_c.mutation.done = true
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return rnode, nil
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}
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func (_c *CardCreate) gremlin() *dsl.Traversal {
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type constraint struct {
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pred *dsl.Traversal // constraint predicate.
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test *dsl.Traversal // test matches and its constant.
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}
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constraints := make([]*constraint, 0, 1)
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v := g.AddV(card.Label)
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if value, ok := _c.mutation.CreateTime(); ok {
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v.Property(dsl.Single, card.FieldCreateTime, value)
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}
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if value, ok := _c.mutation.UpdateTime(); ok {
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v.Property(dsl.Single, card.FieldUpdateTime, value)
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}
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if value, ok := _c.mutation.Balance(); ok {
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v.Property(dsl.Single, card.FieldBalance, value)
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}
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if value, ok := _c.mutation.Number(); ok {
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v.Property(dsl.Single, card.FieldNumber, value)
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}
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if value, ok := _c.mutation.Name(); ok {
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v.Property(dsl.Single, card.FieldName, value)
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}
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for _, id := range _c.mutation.OwnerIDs() {
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v.AddE(user.CardLabel).From(g.V(id)).InV()
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constraints = append(constraints, &constraint{
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pred: g.E().HasLabel(user.CardLabel).OutV().HasID(id).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(card.Label, user.CardLabel, id)),
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})
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}
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for _, id := range _c.mutation.SpecIDs() {
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v.AddE(spec.CardLabel).From(g.V(id)).InV()
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}
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if len(constraints) == 0 {
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return v.ValueMap(true)
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}
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tr := constraints[0].pred.Coalesce(constraints[0].test, v.ValueMap(true))
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for _, cr := range constraints[1:] {
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tr = cr.pred.Coalesce(cr.test, tr)
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}
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return tr
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}
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// CardCreateBulk is the builder for creating many Card entities in bulk.
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type CardCreateBulk struct {
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config
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err error
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builders []*CardCreate
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}
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