555 lines
15 KiB
Go
555 lines
15 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/gremlin"
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"entgo.io/ent/dialect/gremlin/graph/dsl"
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"entgo.io/ent/dialect/gremlin/graph/dsl/__"
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"entgo.io/ent/dialect/gremlin/graph/dsl/g"
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"entgo.io/ent/dialect/gremlin/graph/dsl/p"
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"entgo.io/ent/entc/integration/gremlin/ent/card"
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"entgo.io/ent/entc/integration/gremlin/ent/predicate"
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"entgo.io/ent/entc/integration/gremlin/ent/spec"
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"entgo.io/ent/entc/integration/gremlin/ent/user"
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)
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// CardUpdate is the builder for updating Card entities.
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type CardUpdate struct {
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config
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hooks []Hook
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mutation *CardMutation
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}
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// Where appends a list predicates to the CardUpdate builder.
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func (_u *CardUpdate) Where(ps ...predicate.Card) *CardUpdate {
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_u.mutation.Where(ps...)
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return _u
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}
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// SetUpdateTime sets the "update_time" field.
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func (_u *CardUpdate) SetUpdateTime(v time.Time) *CardUpdate {
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_u.mutation.SetUpdateTime(v)
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return _u
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}
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// SetBalance sets the "balance" field.
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func (_u *CardUpdate) SetBalance(v float64) *CardUpdate {
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_u.mutation.ResetBalance()
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_u.mutation.SetBalance(v)
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return _u
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}
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// SetNillableBalance sets the "balance" field if the given value is not nil.
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func (_u *CardUpdate) SetNillableBalance(v *float64) *CardUpdate {
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if v != nil {
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_u.SetBalance(*v)
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}
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return _u
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}
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// AddBalance adds value to the "balance" field.
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func (_u *CardUpdate) AddBalance(v float64) *CardUpdate {
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_u.mutation.AddBalance(v)
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return _u
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}
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// SetName sets the "name" field.
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func (_u *CardUpdate) SetName(v string) *CardUpdate {
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_u.mutation.SetName(v)
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return _u
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}
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// SetNillableName sets the "name" field if the given value is not nil.
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func (_u *CardUpdate) SetNillableName(v *string) *CardUpdate {
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if v != nil {
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_u.SetName(*v)
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}
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return _u
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}
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// ClearName clears the value of the "name" field.
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func (_u *CardUpdate) ClearName() *CardUpdate {
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_u.mutation.ClearName()
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return _u
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}
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// SetOwnerID sets the "owner" edge to the User entity by ID.
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func (_u *CardUpdate) SetOwnerID(id string) *CardUpdate {
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_u.mutation.SetOwnerID(id)
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return _u
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}
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// SetNillableOwnerID sets the "owner" edge to the User entity by ID if the given value is not nil.
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func (_u *CardUpdate) SetNillableOwnerID(id *string) *CardUpdate {
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if id != nil {
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_u = _u.SetOwnerID(*id)
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}
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return _u
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}
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// SetOwner sets the "owner" edge to the User entity.
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func (_u *CardUpdate) SetOwner(v *User) *CardUpdate {
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return _u.SetOwnerID(v.ID)
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}
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// AddSpecIDs adds the "spec" edge to the Spec entity by IDs.
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func (_u *CardUpdate) AddSpecIDs(ids ...string) *CardUpdate {
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_u.mutation.AddSpecIDs(ids...)
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return _u
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}
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// AddSpec adds the "spec" edges to the Spec entity.
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func (_u *CardUpdate) AddSpec(v ...*Spec) *CardUpdate {
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ids := make([]string, len(v))
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for i := range v {
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ids[i] = v[i].ID
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}
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return _u.AddSpecIDs(ids...)
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}
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// Mutation returns the CardMutation object of the builder.
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func (_u *CardUpdate) Mutation() *CardMutation {
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return _u.mutation
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}
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// ClearOwner clears the "owner" edge to the User entity.
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func (_u *CardUpdate) ClearOwner() *CardUpdate {
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_u.mutation.ClearOwner()
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return _u
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}
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// ClearSpec clears all "spec" edges to the Spec entity.
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func (_u *CardUpdate) ClearSpec() *CardUpdate {
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_u.mutation.ClearSpec()
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return _u
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}
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// RemoveSpecIDs removes the "spec" edge to Spec entities by IDs.
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func (_u *CardUpdate) RemoveSpecIDs(ids ...string) *CardUpdate {
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_u.mutation.RemoveSpecIDs(ids...)
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return _u
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}
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// RemoveSpec removes "spec" edges to Spec entities.
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func (_u *CardUpdate) RemoveSpec(v ...*Spec) *CardUpdate {
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ids := make([]string, len(v))
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for i := range v {
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ids[i] = v[i].ID
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}
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return _u.RemoveSpecIDs(ids...)
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}
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// Save executes the query and returns the number of nodes affected by the update operation.
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func (_u *CardUpdate) Save(ctx context.Context) (int, error) {
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_u.defaults()
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return withHooks(ctx, _u.gremlinSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *CardUpdate) SaveX(ctx context.Context) int {
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affected, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return affected
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}
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// Exec executes the query.
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func (_u *CardUpdate) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *CardUpdate) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (_u *CardUpdate) defaults() {
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if _, ok := _u.mutation.UpdateTime(); !ok {
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v := card.UpdateDefaultUpdateTime()
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_u.mutation.SetUpdateTime(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_u *CardUpdate) check() error {
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if v, ok := _u.mutation.Name(); ok {
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if err := card.NameValidator(v); err != nil {
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return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Card.name": %w`, err)}
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}
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}
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return nil
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}
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func (_u *CardUpdate) gremlinSave(ctx context.Context) (int, error) {
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if err := _u.check(); err != nil {
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return 0, err
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}
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res := &gremlin.Response{}
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query, bindings := _u.gremlin().Query()
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if err := _u.driver.Exec(ctx, query, bindings, res); err != nil {
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return 0, err
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}
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if err, ok := isConstantError(res); ok {
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return 0, err
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}
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_u.mutation.done = true
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return res.ReadInt()
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}
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func (_u *CardUpdate) gremlin() *dsl.Traversal {
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type constraint struct {
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pred *dsl.Traversal // constraint predicate.
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test *dsl.Traversal // test matches and its constant.
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}
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constraints := make([]*constraint, 0, 1)
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v := g.V().HasLabel(card.Label)
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for _, p := range _u.mutation.Predicates() {
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p(v)
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}
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var (
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rv = v.Clone()
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_ = rv
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trs []*dsl.Traversal
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)
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if value, ok := _u.mutation.UpdateTime(); ok {
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v.Property(dsl.Single, card.FieldUpdateTime, value)
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}
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if value, ok := _u.mutation.Balance(); ok {
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v.Property(dsl.Single, card.FieldBalance, value)
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}
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if value, ok := _u.mutation.AddedBalance(); ok {
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v.Property(dsl.Single, card.FieldBalance, __.Union(__.Values(card.FieldBalance), __.Constant(value)).Sum())
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}
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if value, ok := _u.mutation.Name(); ok {
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v.Property(dsl.Single, card.FieldName, value)
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}
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var properties []any
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if _u.mutation.NameCleared() {
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properties = append(properties, card.FieldName)
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}
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if len(properties) > 0 {
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v.SideEffect(__.Properties(properties...).Drop())
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}
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if _u.mutation.OwnerCleared() {
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tr := rv.Clone().InE(user.CardLabel).Drop().Iterate()
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trs = append(trs, tr)
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}
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for _, id := range _u.mutation.OwnerIDs() {
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v.AddE(user.CardLabel).From(g.V(id)).InV()
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constraints = append(constraints, &constraint{
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pred: g.E().HasLabel(user.CardLabel).OutV().HasID(id).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(card.Label, user.CardLabel, id)),
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})
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}
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for _, id := range _u.mutation.RemovedSpecIDs() {
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tr := rv.Clone().InE(spec.CardLabel).Where(__.OtherV().HasID(id)).Drop().Iterate()
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trs = append(trs, tr)
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}
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for _, id := range _u.mutation.SpecIDs() {
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v.AddE(spec.CardLabel).From(g.V(id)).InV()
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}
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v.Count()
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if len(constraints) > 0 {
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constraints = append(constraints, &constraint{
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pred: rv.Count(),
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test: __.Is(p.GT(1)).Constant(&ConstraintError{msg: "update traversal contains more than one vertex"}),
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})
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v = constraints[0].pred.Coalesce(constraints[0].test, v)
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for _, cr := range constraints[1:] {
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v = cr.pred.Coalesce(cr.test, v)
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}
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}
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trs = append(trs, v)
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return dsl.Join(trs...)
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}
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// CardUpdateOne is the builder for updating a single Card entity.
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type CardUpdateOne struct {
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config
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fields []string
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hooks []Hook
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mutation *CardMutation
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}
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// SetUpdateTime sets the "update_time" field.
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func (_u *CardUpdateOne) SetUpdateTime(v time.Time) *CardUpdateOne {
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_u.mutation.SetUpdateTime(v)
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return _u
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}
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// SetBalance sets the "balance" field.
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func (_u *CardUpdateOne) SetBalance(v float64) *CardUpdateOne {
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_u.mutation.ResetBalance()
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_u.mutation.SetBalance(v)
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return _u
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}
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// SetNillableBalance sets the "balance" field if the given value is not nil.
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func (_u *CardUpdateOne) SetNillableBalance(v *float64) *CardUpdateOne {
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if v != nil {
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_u.SetBalance(*v)
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}
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return _u
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}
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// AddBalance adds value to the "balance" field.
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func (_u *CardUpdateOne) AddBalance(v float64) *CardUpdateOne {
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_u.mutation.AddBalance(v)
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return _u
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}
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// SetName sets the "name" field.
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func (_u *CardUpdateOne) SetName(v string) *CardUpdateOne {
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_u.mutation.SetName(v)
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return _u
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}
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// SetNillableName sets the "name" field if the given value is not nil.
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func (_u *CardUpdateOne) SetNillableName(v *string) *CardUpdateOne {
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if v != nil {
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_u.SetName(*v)
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}
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return _u
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}
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// ClearName clears the value of the "name" field.
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func (_u *CardUpdateOne) ClearName() *CardUpdateOne {
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_u.mutation.ClearName()
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return _u
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}
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// SetOwnerID sets the "owner" edge to the User entity by ID.
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func (_u *CardUpdateOne) SetOwnerID(id string) *CardUpdateOne {
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_u.mutation.SetOwnerID(id)
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return _u
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}
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// SetNillableOwnerID sets the "owner" edge to the User entity by ID if the given value is not nil.
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func (_u *CardUpdateOne) SetNillableOwnerID(id *string) *CardUpdateOne {
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if id != nil {
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_u = _u.SetOwnerID(*id)
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}
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return _u
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}
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// SetOwner sets the "owner" edge to the User entity.
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func (_u *CardUpdateOne) SetOwner(v *User) *CardUpdateOne {
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return _u.SetOwnerID(v.ID)
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}
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// AddSpecIDs adds the "spec" edge to the Spec entity by IDs.
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func (_u *CardUpdateOne) AddSpecIDs(ids ...string) *CardUpdateOne {
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_u.mutation.AddSpecIDs(ids...)
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return _u
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}
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// AddSpec adds the "spec" edges to the Spec entity.
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func (_u *CardUpdateOne) AddSpec(v ...*Spec) *CardUpdateOne {
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ids := make([]string, len(v))
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for i := range v {
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ids[i] = v[i].ID
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}
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return _u.AddSpecIDs(ids...)
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}
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// Mutation returns the CardMutation object of the builder.
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func (_u *CardUpdateOne) Mutation() *CardMutation {
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return _u.mutation
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}
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// ClearOwner clears the "owner" edge to the User entity.
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func (_u *CardUpdateOne) ClearOwner() *CardUpdateOne {
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_u.mutation.ClearOwner()
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return _u
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}
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// ClearSpec clears all "spec" edges to the Spec entity.
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func (_u *CardUpdateOne) ClearSpec() *CardUpdateOne {
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_u.mutation.ClearSpec()
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return _u
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}
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// RemoveSpecIDs removes the "spec" edge to Spec entities by IDs.
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func (_u *CardUpdateOne) RemoveSpecIDs(ids ...string) *CardUpdateOne {
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_u.mutation.RemoveSpecIDs(ids...)
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return _u
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}
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// RemoveSpec removes "spec" edges to Spec entities.
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func (_u *CardUpdateOne) RemoveSpec(v ...*Spec) *CardUpdateOne {
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ids := make([]string, len(v))
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for i := range v {
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ids[i] = v[i].ID
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}
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return _u.RemoveSpecIDs(ids...)
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}
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// Where appends a list predicates to the CardUpdate builder.
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func (_u *CardUpdateOne) Where(ps ...predicate.Card) *CardUpdateOne {
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_u.mutation.Where(ps...)
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return _u
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}
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// Select allows selecting one or more fields (columns) of the returned entity.
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// The default is selecting all fields defined in the entity schema.
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func (_u *CardUpdateOne) Select(field string, fields ...string) *CardUpdateOne {
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_u.fields = append([]string{field}, fields...)
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return _u
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}
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// Save executes the query and returns the updated Card entity.
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func (_u *CardUpdateOne) Save(ctx context.Context) (*Card, error) {
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_u.defaults()
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return withHooks(ctx, _u.gremlinSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *CardUpdateOne) SaveX(ctx context.Context) *Card {
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node, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return node
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}
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// Exec executes the query on the entity.
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func (_u *CardUpdateOne) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *CardUpdateOne) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (_u *CardUpdateOne) defaults() {
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if _, ok := _u.mutation.UpdateTime(); !ok {
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v := card.UpdateDefaultUpdateTime()
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_u.mutation.SetUpdateTime(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_u *CardUpdateOne) check() error {
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if v, ok := _u.mutation.Name(); ok {
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if err := card.NameValidator(v); err != nil {
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return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Card.name": %w`, err)}
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}
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}
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return nil
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}
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func (_u *CardUpdateOne) gremlinSave(ctx context.Context) (*Card, error) {
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if err := _u.check(); err != nil {
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return nil, err
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}
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res := &gremlin.Response{}
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id, ok := _u.mutation.ID()
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if !ok {
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return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Card.id" for update`)}
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}
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query, bindings := _u.gremlin(id).Query()
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if err := _u.driver.Exec(ctx, query, bindings, res); err != nil {
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return nil, err
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}
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if err, ok := isConstantError(res); ok {
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return nil, err
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}
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_u.mutation.done = true
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_m := &Card{config: _u.config}
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if err := _m.FromResponse(res); err != nil {
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return nil, err
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}
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return _m, nil
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}
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func (_u *CardUpdateOne) gremlin(id string) *dsl.Traversal {
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type constraint struct {
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pred *dsl.Traversal // constraint predicate.
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test *dsl.Traversal // test matches and its constant.
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}
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constraints := make([]*constraint, 0, 1)
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v := g.V(id)
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var (
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rv = v.Clone()
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_ = rv
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trs []*dsl.Traversal
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)
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if value, ok := _u.mutation.UpdateTime(); ok {
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v.Property(dsl.Single, card.FieldUpdateTime, value)
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}
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if value, ok := _u.mutation.Balance(); ok {
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v.Property(dsl.Single, card.FieldBalance, value)
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}
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if value, ok := _u.mutation.AddedBalance(); ok {
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v.Property(dsl.Single, card.FieldBalance, __.Union(__.Values(card.FieldBalance), __.Constant(value)).Sum())
|
|
}
|
|
if value, ok := _u.mutation.Name(); ok {
|
|
v.Property(dsl.Single, card.FieldName, value)
|
|
}
|
|
var properties []any
|
|
if _u.mutation.NameCleared() {
|
|
properties = append(properties, card.FieldName)
|
|
}
|
|
if len(properties) > 0 {
|
|
v.SideEffect(__.Properties(properties...).Drop())
|
|
}
|
|
if _u.mutation.OwnerCleared() {
|
|
tr := rv.Clone().InE(user.CardLabel).Drop().Iterate()
|
|
trs = append(trs, tr)
|
|
}
|
|
for _, id := range _u.mutation.OwnerIDs() {
|
|
v.AddE(user.CardLabel).From(g.V(id)).InV()
|
|
constraints = append(constraints, &constraint{
|
|
pred: g.E().HasLabel(user.CardLabel).OutV().HasID(id).Count(),
|
|
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(card.Label, user.CardLabel, id)),
|
|
})
|
|
}
|
|
for _, id := range _u.mutation.RemovedSpecIDs() {
|
|
tr := rv.Clone().InE(spec.CardLabel).Where(__.OtherV().HasID(id)).Drop().Iterate()
|
|
trs = append(trs, tr)
|
|
}
|
|
for _, id := range _u.mutation.SpecIDs() {
|
|
v.AddE(spec.CardLabel).From(g.V(id)).InV()
|
|
}
|
|
if len(_u.fields) > 0 {
|
|
fields := make([]any, 0, len(_u.fields)+1)
|
|
fields = append(fields, true)
|
|
for _, f := range _u.fields {
|
|
fields = append(fields, f)
|
|
}
|
|
v.ValueMap(fields...)
|
|
} else {
|
|
v.ValueMap(true)
|
|
}
|
|
if len(constraints) > 0 {
|
|
v = constraints[0].pred.Coalesce(constraints[0].test, v)
|
|
for _, cr := range constraints[1:] {
|
|
v = cr.pred.Coalesce(cr.test, v)
|
|
}
|
|
}
|
|
trs = append(trs, v)
|
|
return dsl.Join(trs...)
|
|
}
|