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upstream-ent/entc/integration/gremlin/ent/card_update.go
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snapshot of https://github.com/ent/ent.git (master, 2026-09-15; blobs > 131072B omitted)
2026-09-15 22:12:36 +05:00

555 lines
15 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"time"
"entgo.io/ent/dialect/gremlin"
"entgo.io/ent/dialect/gremlin/graph/dsl"
"entgo.io/ent/dialect/gremlin/graph/dsl/__"
"entgo.io/ent/dialect/gremlin/graph/dsl/g"
"entgo.io/ent/dialect/gremlin/graph/dsl/p"
"entgo.io/ent/entc/integration/gremlin/ent/card"
"entgo.io/ent/entc/integration/gremlin/ent/predicate"
"entgo.io/ent/entc/integration/gremlin/ent/spec"
"entgo.io/ent/entc/integration/gremlin/ent/user"
)
// CardUpdate is the builder for updating Card entities.
type CardUpdate struct {
config
hooks []Hook
mutation *CardMutation
}
// Where appends a list predicates to the CardUpdate builder.
func (_u *CardUpdate) Where(ps ...predicate.Card) *CardUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetUpdateTime sets the "update_time" field.
func (_u *CardUpdate) SetUpdateTime(v time.Time) *CardUpdate {
_u.mutation.SetUpdateTime(v)
return _u
}
// SetBalance sets the "balance" field.
func (_u *CardUpdate) SetBalance(v float64) *CardUpdate {
_u.mutation.ResetBalance()
_u.mutation.SetBalance(v)
return _u
}
// SetNillableBalance sets the "balance" field if the given value is not nil.
func (_u *CardUpdate) SetNillableBalance(v *float64) *CardUpdate {
if v != nil {
_u.SetBalance(*v)
}
return _u
}
// AddBalance adds value to the "balance" field.
func (_u *CardUpdate) AddBalance(v float64) *CardUpdate {
_u.mutation.AddBalance(v)
return _u
}
// SetName sets the "name" field.
func (_u *CardUpdate) SetName(v string) *CardUpdate {
_u.mutation.SetName(v)
return _u
}
// SetNillableName sets the "name" field if the given value is not nil.
func (_u *CardUpdate) SetNillableName(v *string) *CardUpdate {
if v != nil {
_u.SetName(*v)
}
return _u
}
// ClearName clears the value of the "name" field.
func (_u *CardUpdate) ClearName() *CardUpdate {
_u.mutation.ClearName()
return _u
}
// SetOwnerID sets the "owner" edge to the User entity by ID.
func (_u *CardUpdate) SetOwnerID(id string) *CardUpdate {
_u.mutation.SetOwnerID(id)
return _u
}
// SetNillableOwnerID sets the "owner" edge to the User entity by ID if the given value is not nil.
func (_u *CardUpdate) SetNillableOwnerID(id *string) *CardUpdate {
if id != nil {
_u = _u.SetOwnerID(*id)
}
return _u
}
// SetOwner sets the "owner" edge to the User entity.
func (_u *CardUpdate) SetOwner(v *User) *CardUpdate {
return _u.SetOwnerID(v.ID)
}
// AddSpecIDs adds the "spec" edge to the Spec entity by IDs.
func (_u *CardUpdate) AddSpecIDs(ids ...string) *CardUpdate {
_u.mutation.AddSpecIDs(ids...)
return _u
}
// AddSpec adds the "spec" edges to the Spec entity.
func (_u *CardUpdate) AddSpec(v ...*Spec) *CardUpdate {
ids := make([]string, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.AddSpecIDs(ids...)
}
// Mutation returns the CardMutation object of the builder.
func (_u *CardUpdate) Mutation() *CardMutation {
return _u.mutation
}
// ClearOwner clears the "owner" edge to the User entity.
func (_u *CardUpdate) ClearOwner() *CardUpdate {
_u.mutation.ClearOwner()
return _u
}
// ClearSpec clears all "spec" edges to the Spec entity.
func (_u *CardUpdate) ClearSpec() *CardUpdate {
_u.mutation.ClearSpec()
return _u
}
// RemoveSpecIDs removes the "spec" edge to Spec entities by IDs.
func (_u *CardUpdate) RemoveSpecIDs(ids ...string) *CardUpdate {
_u.mutation.RemoveSpecIDs(ids...)
return _u
}
// RemoveSpec removes "spec" edges to Spec entities.
func (_u *CardUpdate) RemoveSpec(v ...*Spec) *CardUpdate {
ids := make([]string, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.RemoveSpecIDs(ids...)
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *CardUpdate) Save(ctx context.Context) (int, error) {
_u.defaults()
return withHooks(ctx, _u.gremlinSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *CardUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *CardUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *CardUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_u *CardUpdate) defaults() {
if _, ok := _u.mutation.UpdateTime(); !ok {
v := card.UpdateDefaultUpdateTime()
_u.mutation.SetUpdateTime(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *CardUpdate) check() error {
if v, ok := _u.mutation.Name(); ok {
if err := card.NameValidator(v); err != nil {
return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Card.name": %w`, err)}
}
}
return nil
}
func (_u *CardUpdate) gremlinSave(ctx context.Context) (int, error) {
if err := _u.check(); err != nil {
return 0, err
}
res := &gremlin.Response{}
query, bindings := _u.gremlin().Query()
if err := _u.driver.Exec(ctx, query, bindings, res); err != nil {
return 0, err
}
if err, ok := isConstantError(res); ok {
return 0, err
}
_u.mutation.done = true
return res.ReadInt()
}
func (_u *CardUpdate) gremlin() *dsl.Traversal {
type constraint struct {
pred *dsl.Traversal // constraint predicate.
test *dsl.Traversal // test matches and its constant.
}
constraints := make([]*constraint, 0, 1)
v := g.V().HasLabel(card.Label)
for _, p := range _u.mutation.Predicates() {
p(v)
}
var (
rv = v.Clone()
_ = rv
trs []*dsl.Traversal
)
if value, ok := _u.mutation.UpdateTime(); ok {
v.Property(dsl.Single, card.FieldUpdateTime, value)
}
if value, ok := _u.mutation.Balance(); ok {
v.Property(dsl.Single, card.FieldBalance, value)
}
if value, ok := _u.mutation.AddedBalance(); ok {
v.Property(dsl.Single, card.FieldBalance, __.Union(__.Values(card.FieldBalance), __.Constant(value)).Sum())
}
if value, ok := _u.mutation.Name(); ok {
v.Property(dsl.Single, card.FieldName, value)
}
var properties []any
if _u.mutation.NameCleared() {
properties = append(properties, card.FieldName)
}
if len(properties) > 0 {
v.SideEffect(__.Properties(properties...).Drop())
}
if _u.mutation.OwnerCleared() {
tr := rv.Clone().InE(user.CardLabel).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range _u.mutation.OwnerIDs() {
v.AddE(user.CardLabel).From(g.V(id)).InV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.CardLabel).OutV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(card.Label, user.CardLabel, id)),
})
}
for _, id := range _u.mutation.RemovedSpecIDs() {
tr := rv.Clone().InE(spec.CardLabel).Where(__.OtherV().HasID(id)).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range _u.mutation.SpecIDs() {
v.AddE(spec.CardLabel).From(g.V(id)).InV()
}
v.Count()
if len(constraints) > 0 {
constraints = append(constraints, &constraint{
pred: rv.Count(),
test: __.Is(p.GT(1)).Constant(&ConstraintError{msg: "update traversal contains more than one vertex"}),
})
v = constraints[0].pred.Coalesce(constraints[0].test, v)
for _, cr := range constraints[1:] {
v = cr.pred.Coalesce(cr.test, v)
}
}
trs = append(trs, v)
return dsl.Join(trs...)
}
// CardUpdateOne is the builder for updating a single Card entity.
type CardUpdateOne struct {
config
fields []string
hooks []Hook
mutation *CardMutation
}
// SetUpdateTime sets the "update_time" field.
func (_u *CardUpdateOne) SetUpdateTime(v time.Time) *CardUpdateOne {
_u.mutation.SetUpdateTime(v)
return _u
}
// SetBalance sets the "balance" field.
func (_u *CardUpdateOne) SetBalance(v float64) *CardUpdateOne {
_u.mutation.ResetBalance()
_u.mutation.SetBalance(v)
return _u
}
// SetNillableBalance sets the "balance" field if the given value is not nil.
func (_u *CardUpdateOne) SetNillableBalance(v *float64) *CardUpdateOne {
if v != nil {
_u.SetBalance(*v)
}
return _u
}
// AddBalance adds value to the "balance" field.
func (_u *CardUpdateOne) AddBalance(v float64) *CardUpdateOne {
_u.mutation.AddBalance(v)
return _u
}
// SetName sets the "name" field.
func (_u *CardUpdateOne) SetName(v string) *CardUpdateOne {
_u.mutation.SetName(v)
return _u
}
// SetNillableName sets the "name" field if the given value is not nil.
func (_u *CardUpdateOne) SetNillableName(v *string) *CardUpdateOne {
if v != nil {
_u.SetName(*v)
}
return _u
}
// ClearName clears the value of the "name" field.
func (_u *CardUpdateOne) ClearName() *CardUpdateOne {
_u.mutation.ClearName()
return _u
}
// SetOwnerID sets the "owner" edge to the User entity by ID.
func (_u *CardUpdateOne) SetOwnerID(id string) *CardUpdateOne {
_u.mutation.SetOwnerID(id)
return _u
}
// SetNillableOwnerID sets the "owner" edge to the User entity by ID if the given value is not nil.
func (_u *CardUpdateOne) SetNillableOwnerID(id *string) *CardUpdateOne {
if id != nil {
_u = _u.SetOwnerID(*id)
}
return _u
}
// SetOwner sets the "owner" edge to the User entity.
func (_u *CardUpdateOne) SetOwner(v *User) *CardUpdateOne {
return _u.SetOwnerID(v.ID)
}
// AddSpecIDs adds the "spec" edge to the Spec entity by IDs.
func (_u *CardUpdateOne) AddSpecIDs(ids ...string) *CardUpdateOne {
_u.mutation.AddSpecIDs(ids...)
return _u
}
// AddSpec adds the "spec" edges to the Spec entity.
func (_u *CardUpdateOne) AddSpec(v ...*Spec) *CardUpdateOne {
ids := make([]string, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.AddSpecIDs(ids...)
}
// Mutation returns the CardMutation object of the builder.
func (_u *CardUpdateOne) Mutation() *CardMutation {
return _u.mutation
}
// ClearOwner clears the "owner" edge to the User entity.
func (_u *CardUpdateOne) ClearOwner() *CardUpdateOne {
_u.mutation.ClearOwner()
return _u
}
// ClearSpec clears all "spec" edges to the Spec entity.
func (_u *CardUpdateOne) ClearSpec() *CardUpdateOne {
_u.mutation.ClearSpec()
return _u
}
// RemoveSpecIDs removes the "spec" edge to Spec entities by IDs.
func (_u *CardUpdateOne) RemoveSpecIDs(ids ...string) *CardUpdateOne {
_u.mutation.RemoveSpecIDs(ids...)
return _u
}
// RemoveSpec removes "spec" edges to Spec entities.
func (_u *CardUpdateOne) RemoveSpec(v ...*Spec) *CardUpdateOne {
ids := make([]string, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.RemoveSpecIDs(ids...)
}
// Where appends a list predicates to the CardUpdate builder.
func (_u *CardUpdateOne) Where(ps ...predicate.Card) *CardUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *CardUpdateOne) Select(field string, fields ...string) *CardUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated Card entity.
func (_u *CardUpdateOne) Save(ctx context.Context) (*Card, error) {
_u.defaults()
return withHooks(ctx, _u.gremlinSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *CardUpdateOne) SaveX(ctx context.Context) *Card {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *CardUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *CardUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_u *CardUpdateOne) defaults() {
if _, ok := _u.mutation.UpdateTime(); !ok {
v := card.UpdateDefaultUpdateTime()
_u.mutation.SetUpdateTime(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *CardUpdateOne) check() error {
if v, ok := _u.mutation.Name(); ok {
if err := card.NameValidator(v); err != nil {
return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Card.name": %w`, err)}
}
}
return nil
}
func (_u *CardUpdateOne) gremlinSave(ctx context.Context) (*Card, error) {
if err := _u.check(); err != nil {
return nil, err
}
res := &gremlin.Response{}
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Card.id" for update`)}
}
query, bindings := _u.gremlin(id).Query()
if err := _u.driver.Exec(ctx, query, bindings, res); err != nil {
return nil, err
}
if err, ok := isConstantError(res); ok {
return nil, err
}
_u.mutation.done = true
_m := &Card{config: _u.config}
if err := _m.FromResponse(res); err != nil {
return nil, err
}
return _m, nil
}
func (_u *CardUpdateOne) gremlin(id string) *dsl.Traversal {
type constraint struct {
pred *dsl.Traversal // constraint predicate.
test *dsl.Traversal // test matches and its constant.
}
constraints := make([]*constraint, 0, 1)
v := g.V(id)
var (
rv = v.Clone()
_ = rv
trs []*dsl.Traversal
)
if value, ok := _u.mutation.UpdateTime(); ok {
v.Property(dsl.Single, card.FieldUpdateTime, value)
}
if value, ok := _u.mutation.Balance(); ok {
v.Property(dsl.Single, card.FieldBalance, value)
}
if value, ok := _u.mutation.AddedBalance(); ok {
v.Property(dsl.Single, card.FieldBalance, __.Union(__.Values(card.FieldBalance), __.Constant(value)).Sum())
}
if value, ok := _u.mutation.Name(); ok {
v.Property(dsl.Single, card.FieldName, value)
}
var properties []any
if _u.mutation.NameCleared() {
properties = append(properties, card.FieldName)
}
if len(properties) > 0 {
v.SideEffect(__.Properties(properties...).Drop())
}
if _u.mutation.OwnerCleared() {
tr := rv.Clone().InE(user.CardLabel).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range _u.mutation.OwnerIDs() {
v.AddE(user.CardLabel).From(g.V(id)).InV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.CardLabel).OutV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(card.Label, user.CardLabel, id)),
})
}
for _, id := range _u.mutation.RemovedSpecIDs() {
tr := rv.Clone().InE(spec.CardLabel).Where(__.OtherV().HasID(id)).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range _u.mutation.SpecIDs() {
v.AddE(spec.CardLabel).From(g.V(id)).InV()
}
if len(_u.fields) > 0 {
fields := make([]any, 0, len(_u.fields)+1)
fields = append(fields, true)
for _, f := range _u.fields {
fields = append(fields, f)
}
v.ValueMap(fields...)
} else {
v.ValueMap(true)
}
if len(constraints) > 0 {
v = constraints[0].pred.Coalesce(constraints[0].test, v)
for _, cr := range constraints[1:] {
v = cr.pred.Coalesce(cr.test, v)
}
}
trs = append(trs, v)
return dsl.Join(trs...)
}