Files
upstream-ent/entc/integration/gremlin/ent/license_update.go
upstream-mirror 4b3ad0b611
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snapshot of https://github.com/ent/ent.git (master, 2026-09-15; blobs > 131072B omitted)
2026-09-15 22:12:36 +05:00

220 lines
5.6 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"time"
"entgo.io/ent/dialect/gremlin"
"entgo.io/ent/dialect/gremlin/graph/dsl"
"entgo.io/ent/dialect/gremlin/graph/dsl/g"
"entgo.io/ent/entc/integration/gremlin/ent/license"
"entgo.io/ent/entc/integration/gremlin/ent/predicate"
)
// LicenseUpdate is the builder for updating License entities.
type LicenseUpdate struct {
config
hooks []Hook
mutation *LicenseMutation
}
// Where appends a list predicates to the LicenseUpdate builder.
func (_u *LicenseUpdate) Where(ps ...predicate.License) *LicenseUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetUpdateTime sets the "update_time" field.
func (_u *LicenseUpdate) SetUpdateTime(v time.Time) *LicenseUpdate {
_u.mutation.SetUpdateTime(v)
return _u
}
// Mutation returns the LicenseMutation object of the builder.
func (_u *LicenseUpdate) Mutation() *LicenseMutation {
return _u.mutation
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *LicenseUpdate) Save(ctx context.Context) (int, error) {
_u.defaults()
return withHooks(ctx, _u.gremlinSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *LicenseUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *LicenseUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *LicenseUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_u *LicenseUpdate) defaults() {
if _, ok := _u.mutation.UpdateTime(); !ok {
v := license.UpdateDefaultUpdateTime()
_u.mutation.SetUpdateTime(v)
}
}
func (_u *LicenseUpdate) gremlinSave(ctx context.Context) (int, error) {
res := &gremlin.Response{}
query, bindings := _u.gremlin().Query()
if err := _u.driver.Exec(ctx, query, bindings, res); err != nil {
return 0, err
}
if err, ok := isConstantError(res); ok {
return 0, err
}
_u.mutation.done = true
return res.ReadInt()
}
func (_u *LicenseUpdate) gremlin() *dsl.Traversal {
v := g.V().HasLabel(license.Label)
for _, p := range _u.mutation.Predicates() {
p(v)
}
var (
trs []*dsl.Traversal
)
if value, ok := _u.mutation.UpdateTime(); ok {
v.Property(dsl.Single, license.FieldUpdateTime, value)
}
v.Count()
trs = append(trs, v)
return dsl.Join(trs...)
}
// LicenseUpdateOne is the builder for updating a single License entity.
type LicenseUpdateOne struct {
config
fields []string
hooks []Hook
mutation *LicenseMutation
}
// SetUpdateTime sets the "update_time" field.
func (_u *LicenseUpdateOne) SetUpdateTime(v time.Time) *LicenseUpdateOne {
_u.mutation.SetUpdateTime(v)
return _u
}
// Mutation returns the LicenseMutation object of the builder.
func (_u *LicenseUpdateOne) Mutation() *LicenseMutation {
return _u.mutation
}
// Where appends a list predicates to the LicenseUpdate builder.
func (_u *LicenseUpdateOne) Where(ps ...predicate.License) *LicenseUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *LicenseUpdateOne) Select(field string, fields ...string) *LicenseUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated License entity.
func (_u *LicenseUpdateOne) Save(ctx context.Context) (*License, error) {
_u.defaults()
return withHooks(ctx, _u.gremlinSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *LicenseUpdateOne) SaveX(ctx context.Context) *License {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *LicenseUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *LicenseUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_u *LicenseUpdateOne) defaults() {
if _, ok := _u.mutation.UpdateTime(); !ok {
v := license.UpdateDefaultUpdateTime()
_u.mutation.SetUpdateTime(v)
}
}
func (_u *LicenseUpdateOne) gremlinSave(ctx context.Context) (*License, error) {
res := &gremlin.Response{}
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "License.id" for update`)}
}
query, bindings := _u.gremlin(id).Query()
if err := _u.driver.Exec(ctx, query, bindings, res); err != nil {
return nil, err
}
if err, ok := isConstantError(res); ok {
return nil, err
}
_u.mutation.done = true
_m := &License{config: _u.config}
if err := _m.FromResponse(res); err != nil {
return nil, err
}
return _m, nil
}
func (_u *LicenseUpdateOne) gremlin(id int) *dsl.Traversal {
v := g.V(id)
var (
trs []*dsl.Traversal
)
if value, ok := _u.mutation.UpdateTime(); ok {
v.Property(dsl.Single, license.FieldUpdateTime, value)
}
if len(_u.fields) > 0 {
fields := make([]any, 0, len(_u.fields)+1)
fields = append(fields, true)
for _, f := range _u.fields {
fields = append(fields, f)
}
v.ValueMap(fields...)
} else {
v.ValueMap(true)
}
trs = append(trs, v)
return dsl.Join(trs...)
}