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upstream-ent/entc/integration/gremlin/ent/pet_create.go
upstream-mirror 4b3ad0b611
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276 lines
7.1 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"time"
"entgo.io/ent/dialect/gremlin"
"entgo.io/ent/dialect/gremlin/graph/dsl"
"entgo.io/ent/dialect/gremlin/graph/dsl/__"
"entgo.io/ent/dialect/gremlin/graph/dsl/g"
"entgo.io/ent/dialect/gremlin/graph/dsl/p"
"entgo.io/ent/entc/integration/gremlin/ent/pet"
"entgo.io/ent/entc/integration/gremlin/ent/user"
"github.com/google/uuid"
)
// PetCreate is the builder for creating a Pet entity.
type PetCreate struct {
config
mutation *PetMutation
hooks []Hook
}
// SetAge sets the "age" field.
func (_c *PetCreate) SetAge(v float64) *PetCreate {
_c.mutation.SetAge(v)
return _c
}
// SetNillableAge sets the "age" field if the given value is not nil.
func (_c *PetCreate) SetNillableAge(v *float64) *PetCreate {
if v != nil {
_c.SetAge(*v)
}
return _c
}
// SetName sets the "name" field.
func (_c *PetCreate) SetName(v string) *PetCreate {
_c.mutation.SetName(v)
return _c
}
// SetUUID sets the "uuid" field.
func (_c *PetCreate) SetUUID(v uuid.UUID) *PetCreate {
_c.mutation.SetUUID(v)
return _c
}
// SetNillableUUID sets the "uuid" field if the given value is not nil.
func (_c *PetCreate) SetNillableUUID(v *uuid.UUID) *PetCreate {
if v != nil {
_c.SetUUID(*v)
}
return _c
}
// SetNickname sets the "nickname" field.
func (_c *PetCreate) SetNickname(v string) *PetCreate {
_c.mutation.SetNickname(v)
return _c
}
// SetNillableNickname sets the "nickname" field if the given value is not nil.
func (_c *PetCreate) SetNillableNickname(v *string) *PetCreate {
if v != nil {
_c.SetNickname(*v)
}
return _c
}
// SetTrained sets the "trained" field.
func (_c *PetCreate) SetTrained(v bool) *PetCreate {
_c.mutation.SetTrained(v)
return _c
}
// SetNillableTrained sets the "trained" field if the given value is not nil.
func (_c *PetCreate) SetNillableTrained(v *bool) *PetCreate {
if v != nil {
_c.SetTrained(*v)
}
return _c
}
// SetOptionalTime sets the "optional_time" field.
func (_c *PetCreate) SetOptionalTime(v time.Time) *PetCreate {
_c.mutation.SetOptionalTime(v)
return _c
}
// SetNillableOptionalTime sets the "optional_time" field if the given value is not nil.
func (_c *PetCreate) SetNillableOptionalTime(v *time.Time) *PetCreate {
if v != nil {
_c.SetOptionalTime(*v)
}
return _c
}
// SetTeamID sets the "team" edge to the User entity by ID.
func (_c *PetCreate) SetTeamID(id string) *PetCreate {
_c.mutation.SetTeamID(id)
return _c
}
// SetNillableTeamID sets the "team" edge to the User entity by ID if the given value is not nil.
func (_c *PetCreate) SetNillableTeamID(id *string) *PetCreate {
if id != nil {
_c = _c.SetTeamID(*id)
}
return _c
}
// SetTeam sets the "team" edge to the User entity.
func (_c *PetCreate) SetTeam(v *User) *PetCreate {
return _c.SetTeamID(v.ID)
}
// SetOwnerID sets the "owner" edge to the User entity by ID.
func (_c *PetCreate) SetOwnerID(id string) *PetCreate {
_c.mutation.SetOwnerID(id)
return _c
}
// SetNillableOwnerID sets the "owner" edge to the User entity by ID if the given value is not nil.
func (_c *PetCreate) SetNillableOwnerID(id *string) *PetCreate {
if id != nil {
_c = _c.SetOwnerID(*id)
}
return _c
}
// SetOwner sets the "owner" edge to the User entity.
func (_c *PetCreate) SetOwner(v *User) *PetCreate {
return _c.SetOwnerID(v.ID)
}
// Mutation returns the PetMutation object of the builder.
func (_c *PetCreate) Mutation() *PetMutation {
return _c.mutation
}
// Save creates the Pet in the database.
func (_c *PetCreate) Save(ctx context.Context) (*Pet, error) {
_c.defaults()
return withHooks(ctx, _c.gremlinSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *PetCreate) SaveX(ctx context.Context) *Pet {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *PetCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *PetCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *PetCreate) defaults() {
if _, ok := _c.mutation.Age(); !ok {
v := pet.DefaultAge
_c.mutation.SetAge(v)
}
if _, ok := _c.mutation.Trained(); !ok {
v := pet.DefaultTrained
_c.mutation.SetTrained(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *PetCreate) check() error {
if _, ok := _c.mutation.Age(); !ok {
return &ValidationError{Name: "age", err: errors.New(`ent: missing required field "Pet.age"`)}
}
if _, ok := _c.mutation.Name(); !ok {
return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "Pet.name"`)}
}
if _, ok := _c.mutation.Trained(); !ok {
return &ValidationError{Name: "trained", err: errors.New(`ent: missing required field "Pet.trained"`)}
}
return nil
}
func (_c *PetCreate) gremlinSave(ctx context.Context) (*Pet, error) {
if err := _c.check(); err != nil {
return nil, err
}
res := &gremlin.Response{}
query, bindings := _c.gremlin().Query()
if err := _c.driver.Exec(ctx, query, bindings, res); err != nil {
return nil, err
}
if err, ok := isConstantError(res); ok {
return nil, err
}
rnode := &Pet{config: _c.config}
if err := rnode.FromResponse(res); err != nil {
return nil, err
}
_c.mutation.id = &rnode.ID
_c.mutation.done = true
return rnode, nil
}
func (_c *PetCreate) gremlin() *dsl.Traversal {
type constraint struct {
pred *dsl.Traversal // constraint predicate.
test *dsl.Traversal // test matches and its constant.
}
constraints := make([]*constraint, 0, 1)
v := g.AddV(pet.Label)
if value, ok := _c.mutation.Age(); ok {
v.Property(dsl.Single, pet.FieldAge, value)
}
if value, ok := _c.mutation.Name(); ok {
v.Property(dsl.Single, pet.FieldName, value)
}
if value, ok := _c.mutation.UUID(); ok {
v.Property(dsl.Single, pet.FieldUUID, value)
}
if value, ok := _c.mutation.Nickname(); ok {
v.Property(dsl.Single, pet.FieldNickname, value)
}
if value, ok := _c.mutation.Trained(); ok {
v.Property(dsl.Single, pet.FieldTrained, value)
}
if value, ok := _c.mutation.OptionalTime(); ok {
v.Property(dsl.Single, pet.FieldOptionalTime, value)
}
for _, id := range _c.mutation.TeamIDs() {
v.AddE(user.TeamLabel).From(g.V(id)).InV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.TeamLabel).OutV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(pet.Label, user.TeamLabel, id)),
})
}
for _, id := range _c.mutation.OwnerIDs() {
v.AddE(user.PetsLabel).From(g.V(id)).InV()
}
if len(constraints) == 0 {
return v.ValueMap(true)
}
tr := constraints[0].pred.Coalesce(constraints[0].test, v.ValueMap(true))
for _, cr := range constraints[1:] {
tr = cr.pred.Coalesce(cr.test, tr)
}
return tr
}
// PetCreateBulk is the builder for creating many Pet entities in bulk.
type PetCreateBulk struct {
config
err error
builders []*PetCreate
}