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upstream-ent/entc/integration/gremlin/ent/pet_update.go
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2026-09-15 22:12:36 +05:00

642 lines
17 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"time"
"entgo.io/ent/dialect/gremlin"
"entgo.io/ent/dialect/gremlin/graph/dsl"
"entgo.io/ent/dialect/gremlin/graph/dsl/__"
"entgo.io/ent/dialect/gremlin/graph/dsl/g"
"entgo.io/ent/dialect/gremlin/graph/dsl/p"
"entgo.io/ent/entc/integration/gremlin/ent/pet"
"entgo.io/ent/entc/integration/gremlin/ent/predicate"
"entgo.io/ent/entc/integration/gremlin/ent/user"
"github.com/google/uuid"
)
// PetUpdate is the builder for updating Pet entities.
type PetUpdate struct {
config
hooks []Hook
mutation *PetMutation
}
// Where appends a list predicates to the PetUpdate builder.
func (_u *PetUpdate) Where(ps ...predicate.Pet) *PetUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetAge sets the "age" field.
func (_u *PetUpdate) SetAge(v float64) *PetUpdate {
_u.mutation.ResetAge()
_u.mutation.SetAge(v)
return _u
}
// SetNillableAge sets the "age" field if the given value is not nil.
func (_u *PetUpdate) SetNillableAge(v *float64) *PetUpdate {
if v != nil {
_u.SetAge(*v)
}
return _u
}
// AddAge adds value to the "age" field.
func (_u *PetUpdate) AddAge(v float64) *PetUpdate {
_u.mutation.AddAge(v)
return _u
}
// SetName sets the "name" field.
func (_u *PetUpdate) SetName(v string) *PetUpdate {
_u.mutation.SetName(v)
return _u
}
// SetNillableName sets the "name" field if the given value is not nil.
func (_u *PetUpdate) SetNillableName(v *string) *PetUpdate {
if v != nil {
_u.SetName(*v)
}
return _u
}
// SetUUID sets the "uuid" field.
func (_u *PetUpdate) SetUUID(v uuid.UUID) *PetUpdate {
_u.mutation.SetUUID(v)
return _u
}
// SetNillableUUID sets the "uuid" field if the given value is not nil.
func (_u *PetUpdate) SetNillableUUID(v *uuid.UUID) *PetUpdate {
if v != nil {
_u.SetUUID(*v)
}
return _u
}
// ClearUUID clears the value of the "uuid" field.
func (_u *PetUpdate) ClearUUID() *PetUpdate {
_u.mutation.ClearUUID()
return _u
}
// SetNickname sets the "nickname" field.
func (_u *PetUpdate) SetNickname(v string) *PetUpdate {
_u.mutation.SetNickname(v)
return _u
}
// SetNillableNickname sets the "nickname" field if the given value is not nil.
func (_u *PetUpdate) SetNillableNickname(v *string) *PetUpdate {
if v != nil {
_u.SetNickname(*v)
}
return _u
}
// ClearNickname clears the value of the "nickname" field.
func (_u *PetUpdate) ClearNickname() *PetUpdate {
_u.mutation.ClearNickname()
return _u
}
// SetTrained sets the "trained" field.
func (_u *PetUpdate) SetTrained(v bool) *PetUpdate {
_u.mutation.SetTrained(v)
return _u
}
// SetNillableTrained sets the "trained" field if the given value is not nil.
func (_u *PetUpdate) SetNillableTrained(v *bool) *PetUpdate {
if v != nil {
_u.SetTrained(*v)
}
return _u
}
// SetOptionalTime sets the "optional_time" field.
func (_u *PetUpdate) SetOptionalTime(v time.Time) *PetUpdate {
_u.mutation.SetOptionalTime(v)
return _u
}
// SetNillableOptionalTime sets the "optional_time" field if the given value is not nil.
func (_u *PetUpdate) SetNillableOptionalTime(v *time.Time) *PetUpdate {
if v != nil {
_u.SetOptionalTime(*v)
}
return _u
}
// ClearOptionalTime clears the value of the "optional_time" field.
func (_u *PetUpdate) ClearOptionalTime() *PetUpdate {
_u.mutation.ClearOptionalTime()
return _u
}
// SetTeamID sets the "team" edge to the User entity by ID.
func (_u *PetUpdate) SetTeamID(id string) *PetUpdate {
_u.mutation.SetTeamID(id)
return _u
}
// SetNillableTeamID sets the "team" edge to the User entity by ID if the given value is not nil.
func (_u *PetUpdate) SetNillableTeamID(id *string) *PetUpdate {
if id != nil {
_u = _u.SetTeamID(*id)
}
return _u
}
// SetTeam sets the "team" edge to the User entity.
func (_u *PetUpdate) SetTeam(v *User) *PetUpdate {
return _u.SetTeamID(v.ID)
}
// SetOwnerID sets the "owner" edge to the User entity by ID.
func (_u *PetUpdate) SetOwnerID(id string) *PetUpdate {
_u.mutation.SetOwnerID(id)
return _u
}
// SetNillableOwnerID sets the "owner" edge to the User entity by ID if the given value is not nil.
func (_u *PetUpdate) SetNillableOwnerID(id *string) *PetUpdate {
if id != nil {
_u = _u.SetOwnerID(*id)
}
return _u
}
// SetOwner sets the "owner" edge to the User entity.
func (_u *PetUpdate) SetOwner(v *User) *PetUpdate {
return _u.SetOwnerID(v.ID)
}
// Mutation returns the PetMutation object of the builder.
func (_u *PetUpdate) Mutation() *PetMutation {
return _u.mutation
}
// ClearTeam clears the "team" edge to the User entity.
func (_u *PetUpdate) ClearTeam() *PetUpdate {
_u.mutation.ClearTeam()
return _u
}
// ClearOwner clears the "owner" edge to the User entity.
func (_u *PetUpdate) ClearOwner() *PetUpdate {
_u.mutation.ClearOwner()
return _u
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *PetUpdate) Save(ctx context.Context) (int, error) {
return withHooks(ctx, _u.gremlinSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *PetUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *PetUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *PetUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
func (_u *PetUpdate) gremlinSave(ctx context.Context) (int, error) {
res := &gremlin.Response{}
query, bindings := _u.gremlin().Query()
if err := _u.driver.Exec(ctx, query, bindings, res); err != nil {
return 0, err
}
if err, ok := isConstantError(res); ok {
return 0, err
}
_u.mutation.done = true
return res.ReadInt()
}
func (_u *PetUpdate) gremlin() *dsl.Traversal {
type constraint struct {
pred *dsl.Traversal // constraint predicate.
test *dsl.Traversal // test matches and its constant.
}
constraints := make([]*constraint, 0, 1)
v := g.V().HasLabel(pet.Label)
for _, p := range _u.mutation.Predicates() {
p(v)
}
var (
rv = v.Clone()
_ = rv
trs []*dsl.Traversal
)
if value, ok := _u.mutation.Age(); ok {
v.Property(dsl.Single, pet.FieldAge, value)
}
if value, ok := _u.mutation.AddedAge(); ok {
v.Property(dsl.Single, pet.FieldAge, __.Union(__.Values(pet.FieldAge), __.Constant(value)).Sum())
}
if value, ok := _u.mutation.Name(); ok {
v.Property(dsl.Single, pet.FieldName, value)
}
if value, ok := _u.mutation.UUID(); ok {
v.Property(dsl.Single, pet.FieldUUID, value)
}
if value, ok := _u.mutation.Nickname(); ok {
v.Property(dsl.Single, pet.FieldNickname, value)
}
if value, ok := _u.mutation.Trained(); ok {
v.Property(dsl.Single, pet.FieldTrained, value)
}
if value, ok := _u.mutation.OptionalTime(); ok {
v.Property(dsl.Single, pet.FieldOptionalTime, value)
}
var properties []any
if _u.mutation.UUIDCleared() {
properties = append(properties, pet.FieldUUID)
}
if _u.mutation.NicknameCleared() {
properties = append(properties, pet.FieldNickname)
}
if _u.mutation.OptionalTimeCleared() {
properties = append(properties, pet.FieldOptionalTime)
}
if len(properties) > 0 {
v.SideEffect(__.Properties(properties...).Drop())
}
if _u.mutation.TeamCleared() {
tr := rv.Clone().InE(user.TeamLabel).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range _u.mutation.TeamIDs() {
v.AddE(user.TeamLabel).From(g.V(id)).InV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.TeamLabel).OutV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(pet.Label, user.TeamLabel, id)),
})
}
if _u.mutation.OwnerCleared() {
tr := rv.Clone().InE(user.PetsLabel).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range _u.mutation.OwnerIDs() {
v.AddE(user.PetsLabel).From(g.V(id)).InV()
}
v.Count()
if len(constraints) > 0 {
constraints = append(constraints, &constraint{
pred: rv.Count(),
test: __.Is(p.GT(1)).Constant(&ConstraintError{msg: "update traversal contains more than one vertex"}),
})
v = constraints[0].pred.Coalesce(constraints[0].test, v)
for _, cr := range constraints[1:] {
v = cr.pred.Coalesce(cr.test, v)
}
}
trs = append(trs, v)
return dsl.Join(trs...)
}
// PetUpdateOne is the builder for updating a single Pet entity.
type PetUpdateOne struct {
config
fields []string
hooks []Hook
mutation *PetMutation
}
// SetAge sets the "age" field.
func (_u *PetUpdateOne) SetAge(v float64) *PetUpdateOne {
_u.mutation.ResetAge()
_u.mutation.SetAge(v)
return _u
}
// SetNillableAge sets the "age" field if the given value is not nil.
func (_u *PetUpdateOne) SetNillableAge(v *float64) *PetUpdateOne {
if v != nil {
_u.SetAge(*v)
}
return _u
}
// AddAge adds value to the "age" field.
func (_u *PetUpdateOne) AddAge(v float64) *PetUpdateOne {
_u.mutation.AddAge(v)
return _u
}
// SetName sets the "name" field.
func (_u *PetUpdateOne) SetName(v string) *PetUpdateOne {
_u.mutation.SetName(v)
return _u
}
// SetNillableName sets the "name" field if the given value is not nil.
func (_u *PetUpdateOne) SetNillableName(v *string) *PetUpdateOne {
if v != nil {
_u.SetName(*v)
}
return _u
}
// SetUUID sets the "uuid" field.
func (_u *PetUpdateOne) SetUUID(v uuid.UUID) *PetUpdateOne {
_u.mutation.SetUUID(v)
return _u
}
// SetNillableUUID sets the "uuid" field if the given value is not nil.
func (_u *PetUpdateOne) SetNillableUUID(v *uuid.UUID) *PetUpdateOne {
if v != nil {
_u.SetUUID(*v)
}
return _u
}
// ClearUUID clears the value of the "uuid" field.
func (_u *PetUpdateOne) ClearUUID() *PetUpdateOne {
_u.mutation.ClearUUID()
return _u
}
// SetNickname sets the "nickname" field.
func (_u *PetUpdateOne) SetNickname(v string) *PetUpdateOne {
_u.mutation.SetNickname(v)
return _u
}
// SetNillableNickname sets the "nickname" field if the given value is not nil.
func (_u *PetUpdateOne) SetNillableNickname(v *string) *PetUpdateOne {
if v != nil {
_u.SetNickname(*v)
}
return _u
}
// ClearNickname clears the value of the "nickname" field.
func (_u *PetUpdateOne) ClearNickname() *PetUpdateOne {
_u.mutation.ClearNickname()
return _u
}
// SetTrained sets the "trained" field.
func (_u *PetUpdateOne) SetTrained(v bool) *PetUpdateOne {
_u.mutation.SetTrained(v)
return _u
}
// SetNillableTrained sets the "trained" field if the given value is not nil.
func (_u *PetUpdateOne) SetNillableTrained(v *bool) *PetUpdateOne {
if v != nil {
_u.SetTrained(*v)
}
return _u
}
// SetOptionalTime sets the "optional_time" field.
func (_u *PetUpdateOne) SetOptionalTime(v time.Time) *PetUpdateOne {
_u.mutation.SetOptionalTime(v)
return _u
}
// SetNillableOptionalTime sets the "optional_time" field if the given value is not nil.
func (_u *PetUpdateOne) SetNillableOptionalTime(v *time.Time) *PetUpdateOne {
if v != nil {
_u.SetOptionalTime(*v)
}
return _u
}
// ClearOptionalTime clears the value of the "optional_time" field.
func (_u *PetUpdateOne) ClearOptionalTime() *PetUpdateOne {
_u.mutation.ClearOptionalTime()
return _u
}
// SetTeamID sets the "team" edge to the User entity by ID.
func (_u *PetUpdateOne) SetTeamID(id string) *PetUpdateOne {
_u.mutation.SetTeamID(id)
return _u
}
// SetNillableTeamID sets the "team" edge to the User entity by ID if the given value is not nil.
func (_u *PetUpdateOne) SetNillableTeamID(id *string) *PetUpdateOne {
if id != nil {
_u = _u.SetTeamID(*id)
}
return _u
}
// SetTeam sets the "team" edge to the User entity.
func (_u *PetUpdateOne) SetTeam(v *User) *PetUpdateOne {
return _u.SetTeamID(v.ID)
}
// SetOwnerID sets the "owner" edge to the User entity by ID.
func (_u *PetUpdateOne) SetOwnerID(id string) *PetUpdateOne {
_u.mutation.SetOwnerID(id)
return _u
}
// SetNillableOwnerID sets the "owner" edge to the User entity by ID if the given value is not nil.
func (_u *PetUpdateOne) SetNillableOwnerID(id *string) *PetUpdateOne {
if id != nil {
_u = _u.SetOwnerID(*id)
}
return _u
}
// SetOwner sets the "owner" edge to the User entity.
func (_u *PetUpdateOne) SetOwner(v *User) *PetUpdateOne {
return _u.SetOwnerID(v.ID)
}
// Mutation returns the PetMutation object of the builder.
func (_u *PetUpdateOne) Mutation() *PetMutation {
return _u.mutation
}
// ClearTeam clears the "team" edge to the User entity.
func (_u *PetUpdateOne) ClearTeam() *PetUpdateOne {
_u.mutation.ClearTeam()
return _u
}
// ClearOwner clears the "owner" edge to the User entity.
func (_u *PetUpdateOne) ClearOwner() *PetUpdateOne {
_u.mutation.ClearOwner()
return _u
}
// Where appends a list predicates to the PetUpdate builder.
func (_u *PetUpdateOne) Where(ps ...predicate.Pet) *PetUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *PetUpdateOne) Select(field string, fields ...string) *PetUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated Pet entity.
func (_u *PetUpdateOne) Save(ctx context.Context) (*Pet, error) {
return withHooks(ctx, _u.gremlinSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *PetUpdateOne) SaveX(ctx context.Context) *Pet {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *PetUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *PetUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
func (_u *PetUpdateOne) gremlinSave(ctx context.Context) (*Pet, error) {
res := &gremlin.Response{}
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Pet.id" for update`)}
}
query, bindings := _u.gremlin(id).Query()
if err := _u.driver.Exec(ctx, query, bindings, res); err != nil {
return nil, err
}
if err, ok := isConstantError(res); ok {
return nil, err
}
_u.mutation.done = true
_m := &Pet{config: _u.config}
if err := _m.FromResponse(res); err != nil {
return nil, err
}
return _m, nil
}
func (_u *PetUpdateOne) gremlin(id string) *dsl.Traversal {
type constraint struct {
pred *dsl.Traversal // constraint predicate.
test *dsl.Traversal // test matches and its constant.
}
constraints := make([]*constraint, 0, 1)
v := g.V(id)
var (
rv = v.Clone()
_ = rv
trs []*dsl.Traversal
)
if value, ok := _u.mutation.Age(); ok {
v.Property(dsl.Single, pet.FieldAge, value)
}
if value, ok := _u.mutation.AddedAge(); ok {
v.Property(dsl.Single, pet.FieldAge, __.Union(__.Values(pet.FieldAge), __.Constant(value)).Sum())
}
if value, ok := _u.mutation.Name(); ok {
v.Property(dsl.Single, pet.FieldName, value)
}
if value, ok := _u.mutation.UUID(); ok {
v.Property(dsl.Single, pet.FieldUUID, value)
}
if value, ok := _u.mutation.Nickname(); ok {
v.Property(dsl.Single, pet.FieldNickname, value)
}
if value, ok := _u.mutation.Trained(); ok {
v.Property(dsl.Single, pet.FieldTrained, value)
}
if value, ok := _u.mutation.OptionalTime(); ok {
v.Property(dsl.Single, pet.FieldOptionalTime, value)
}
var properties []any
if _u.mutation.UUIDCleared() {
properties = append(properties, pet.FieldUUID)
}
if _u.mutation.NicknameCleared() {
properties = append(properties, pet.FieldNickname)
}
if _u.mutation.OptionalTimeCleared() {
properties = append(properties, pet.FieldOptionalTime)
}
if len(properties) > 0 {
v.SideEffect(__.Properties(properties...).Drop())
}
if _u.mutation.TeamCleared() {
tr := rv.Clone().InE(user.TeamLabel).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range _u.mutation.TeamIDs() {
v.AddE(user.TeamLabel).From(g.V(id)).InV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.TeamLabel).OutV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(pet.Label, user.TeamLabel, id)),
})
}
if _u.mutation.OwnerCleared() {
tr := rv.Clone().InE(user.PetsLabel).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range _u.mutation.OwnerIDs() {
v.AddE(user.PetsLabel).From(g.V(id)).InV()
}
if len(_u.fields) > 0 {
fields := make([]any, 0, len(_u.fields)+1)
fields = append(fields, true)
for _, f := range _u.fields {
fields = append(fields, f)
}
v.ValueMap(fields...)
} else {
v.ValueMap(true)
}
if len(constraints) > 0 {
v = constraints[0].pred.Coalesce(constraints[0].test, v)
for _, cr := range constraints[1:] {
v = cr.pred.Coalesce(cr.test, v)
}
}
trs = append(trs, v)
return dsl.Join(trs...)
}