Files
upstream-ent/examples/edgeindex/ent/city_create.go
upstream-mirror 4b3ad0b611
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220 lines
5.7 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/examples/edgeindex/ent/city"
"entgo.io/ent/examples/edgeindex/ent/street"
"entgo.io/ent/schema/field"
)
// CityCreate is the builder for creating a City entity.
type CityCreate struct {
config
mutation *CityMutation
hooks []Hook
}
// SetName sets the "name" field.
func (_c *CityCreate) SetName(v string) *CityCreate {
_c.mutation.SetName(v)
return _c
}
// AddStreetIDs adds the "streets" edge to the Street entity by IDs.
func (_c *CityCreate) AddStreetIDs(ids ...int) *CityCreate {
_c.mutation.AddStreetIDs(ids...)
return _c
}
// AddStreets adds the "streets" edges to the Street entity.
func (_c *CityCreate) AddStreets(v ...*Street) *CityCreate {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddStreetIDs(ids...)
}
// Mutation returns the CityMutation object of the builder.
func (_c *CityCreate) Mutation() *CityMutation {
return _c.mutation
}
// Save creates the City in the database.
func (_c *CityCreate) Save(ctx context.Context) (*City, error) {
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *CityCreate) SaveX(ctx context.Context) *City {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *CityCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *CityCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *CityCreate) check() error {
if _, ok := _c.mutation.Name(); !ok {
return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "City.name"`)}
}
return nil
}
func (_c *CityCreate) sqlSave(ctx context.Context) (*City, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *CityCreate) createSpec() (*City, *sqlgraph.CreateSpec) {
var (
_node = &City{config: _c.config}
_spec = sqlgraph.NewCreateSpec(city.Table, sqlgraph.NewFieldSpec(city.FieldID, field.TypeInt))
)
if value, ok := _c.mutation.Name(); ok {
_spec.SetField(city.FieldName, field.TypeString, value)
_node.Name = value
}
if nodes := _c.mutation.StreetsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: city.StreetsTable,
Columns: []string{city.StreetsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(street.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// CityCreateBulk is the builder for creating many City entities in bulk.
type CityCreateBulk struct {
config
err error
builders []*CityCreate
}
// Save creates the City entities in the database.
func (_c *CityCreateBulk) Save(ctx context.Context) ([]*City, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*City, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*CityMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *CityCreateBulk) SaveX(ctx context.Context) []*City {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *CityCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *CityCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}