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95 lines
2.3 KiB
Go
95 lines
2.3 KiB
Go
package util
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import "sync"
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// AsyncBatchWorker is an unbounded FIFO drained by one background goroutine,
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// handing it everything queued so far per process call. Unbounded on purpose:
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// a bound would let a stalled consumer block producers, which deadlocks when a
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// producer is itself a goroutine the consumer can end up waiting on.
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type AsyncBatchWorker[T any] struct {
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mu sync.Mutex
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cond *sync.Cond
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queue []T
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enqueued int64
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processed int64
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closed bool
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done chan struct{}
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process func([]T)
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}
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// NewAsyncBatchWorker starts the worker. process runs outside the internal
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// lock, so it may take locks held by goroutines that are themselves enqueueing.
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func NewAsyncBatchWorker[T any](process func([]T)) *AsyncBatchWorker[T] {
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w := &AsyncBatchWorker[T]{
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process: process,
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done: make(chan struct{}),
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}
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w.cond = sync.NewCond(&w.mu)
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go w.run()
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return w
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}
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// Enqueue appends items for the worker without blocking. Items enqueued after
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// Shutdown are dropped.
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func (w *AsyncBatchWorker[T]) Enqueue(items ...T) {
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if len(items) == 0 {
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return
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}
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w.mu.Lock()
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if w.closed {
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w.mu.Unlock()
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return
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}
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w.queue = append(w.queue, items...)
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w.enqueued += int64(len(items))
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w.mu.Unlock()
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w.cond.Signal()
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}
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func (w *AsyncBatchWorker[T]) run() {
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defer close(w.done)
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for {
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w.mu.Lock()
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for len(w.queue) == 0 && !w.closed {
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w.cond.Wait()
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}
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if len(w.queue) == 0 { // closed and drained
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w.mu.Unlock()
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return
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}
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batch := w.queue
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w.queue = nil
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w.mu.Unlock()
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w.process(batch)
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// Once per batch, not per item: Drain only needs the count to reach its target.
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w.mu.Lock()
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w.processed += int64(len(batch))
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w.mu.Unlock()
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w.cond.Broadcast()
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}
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}
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// Drain blocks until every item enqueued so far has been processed, including
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// across a concurrent Shutdown — Shutdown drains all accepted items, so
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// processed always reaches the target and this cannot hang.
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func (w *AsyncBatchWorker[T]) Drain() {
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w.mu.Lock()
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defer w.mu.Unlock()
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target := w.enqueued
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for w.processed < target {
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w.cond.Wait()
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}
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}
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// Shutdown processes any outstanding items, then stops the worker and waits for
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// it to exit. Subsequent Enqueue calls are dropped.
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func (w *AsyncBatchWorker[T]) Shutdown() {
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w.mu.Lock()
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w.closed = true
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w.mu.Unlock()
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w.cond.Broadcast()
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<-w.done
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}
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