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299 lines
10 KiB
TypeScript
299 lines
10 KiB
TypeScript
import test, { Page, expect } from '@playwright/test'
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import { hardResetEditor, setupPage, setupPageWithShapes, withMenu } from '../shared-e2e'
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declare const __tldraw_ui_event: { name: string }
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// `editor` is a global exposed on the page, not imported at test-runner level.
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// Importing from 'tldraw' (even as `type`) breaks Node's --no-strip-types because
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// the tldraw package re-exports PointerEvent from react, which doesn't exist in Node.
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declare const editor: {
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inputs: any
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getCamera(): { x: number; y: number; z: number }
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getCurrentToolId(): string
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getPath(): string
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getSelectedShapeIds(): string[]
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}
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// We're just testing the events, not the actual results.
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let page: Page
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// Mobile emulation in Playwright dispatches touch events for `mouse.click/down/up`,
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// so it can't simulate a real right-mouse-button sequence. Tests that depend on
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// right-click pointer events only run on desktop (Chromium).
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const isMobileProject = () => test.info().project.name.includes('Mobile')
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test.describe('Context menu', async () => {
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test.beforeEach(async ({ browser }) => {
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if (!page) {
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page = await browser.newPage()
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await setupPage(page)
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} else {
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await hardResetEditor(page)
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}
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await setupPageWithShapes(page)
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})
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test('distribute horizontal', async () => {
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// distribute horizontal
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await page.keyboard.press('Control+a')
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await page.mouse.click(200, 200, { button: 'right' })
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await withMenu(page, 'context-menu.arrange.distribute-horizontal', (item) => item.focus())
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await page.keyboard.press('Enter')
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expect(await page.evaluate(() => __tldraw_ui_event)).toMatchObject({
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name: 'distribute-shapes',
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data: { operation: 'horizontal', source: 'context-menu' },
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})
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})
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test('distribute vertical', async () => {
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// distribute vertical — Shift+Alt+V
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await page.keyboard.press('Control+a')
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await page.mouse.click(200, 200, { button: 'right' })
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await withMenu(page, 'context-menu.arrange.distribute-vertical', (item) => item.focus())
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await page.keyboard.press('Enter')
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expect(await page.evaluate(() => __tldraw_ui_event)).toMatchObject({
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name: 'distribute-shapes',
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data: { operation: 'vertical', source: 'context-menu' },
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})
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})
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test('reopens after moving and right-clicking again', async () => {
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test.skip(isMobileProject(), 'Mobile emulation does not simulate right-click')
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await page.mouse.click(200, 200, { button: 'right' })
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await expect(page.getByTestId('context-menu')).toBeVisible()
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await page.mouse.move(600, 400)
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await page.mouse.down({ button: 'right' })
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await page.mouse.up({ button: 'right' })
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await expect(page.getByTestId('context-menu')).toBeVisible()
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expect(
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await page.evaluate(() => ({
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isRightPointing: editor.inputs.getIsRightPointing(),
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isPanning: editor.inputs.getIsPanning(),
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}))
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).toMatchObject({
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isRightPointing: false,
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isPanning: false,
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})
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})
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test('static right-click on plain canvas opens context menu', async () => {
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test.skip(isMobileProject(), 'Mobile emulation does not simulate right-click')
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// Right-click on empty canvas (no menu already open)
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await page.mouse.click(600, 400, { button: 'right' })
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await expect(page.getByTestId('context-menu')).toBeVisible()
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// Wait for any async events (native contextmenu follows pointerup)
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await page.waitForTimeout(100)
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// Menu should still be visible — a leaked native contextmenu must not toggle it closed
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await expect(page.getByTestId('context-menu')).toBeVisible()
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expect(
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await page.evaluate(() => ({
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isRightPointing: editor.inputs.getIsRightPointing(),
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isPanning: editor.inputs.getIsPanning(),
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}))
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).toMatchObject({
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isRightPointing: false,
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isPanning: false,
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})
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})
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test('right-click drag on plain canvas pans without opening context menu', async () => {
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const initialCamera = await page.evaluate(() => {
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const camera = editor.getCamera()
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return { x: camera.x, y: camera.y, z: camera.z }
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})
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await page.mouse.move(300, 300)
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await page.mouse.down({ button: 'right' })
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await page.mouse.move(500, 500, { steps: 5 })
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expect(
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await page.evaluate(() => ({
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isPanning: editor.inputs.getIsPanning(),
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isRightPointing: editor.inputs.getIsRightPointing(),
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}))
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).toMatchObject({
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isPanning: true,
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isRightPointing: true,
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})
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await page.mouse.up({ button: 'right' })
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// Context menu should NOT open after a drag
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await expect(page.getByTestId('context-menu')).toBeHidden()
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// Camera should have moved
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expect(
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await page.evaluate((initialCamera) => {
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const camera = editor.getCamera()
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return camera.x !== initialCamera.x || camera.y !== initialCamera.y
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}, initialCamera)
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).toBe(true)
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// Input state should be clean
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expect(
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await page.evaluate(() => ({
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isPanning: editor.inputs.getIsPanning(),
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isRightPointing: editor.inputs.getIsRightPointing(),
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}))
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).toMatchObject({
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isPanning: false,
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isRightPointing: false,
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})
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})
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test('can begin a right-click drag after closing the menu', async () => {
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test.skip(isMobileProject(), 'Mobile emulation does not simulate right-click')
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await page.mouse.click(200, 200, { button: 'right' })
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await expect(page.getByTestId('context-menu')).toBeVisible()
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await page.mouse.move(600, 400)
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const initialCamera = await page.evaluate(() => {
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const camera = editor.getCamera()
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return { x: camera.x, y: camera.y, z: camera.z }
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})
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await page.mouse.down({ button: 'right' })
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await expect(page.getByTestId('context-menu')).toBeHidden()
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await page.mouse.move(700, 500, { steps: 5 })
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expect(
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await page.evaluate(() => ({
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camera: editor.getCamera(),
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isPanning: editor.inputs.getIsPanning(),
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isRightPointing: editor.inputs.getIsRightPointing(),
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}))
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).toMatchObject({
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isPanning: true,
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isRightPointing: true,
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})
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await page.mouse.up({ button: 'right' })
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expect(
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await page.evaluate((initialCamera) => {
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const camera = editor.getCamera()
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return {
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cameraChanged:
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camera.x !== initialCamera.x ||
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camera.y !== initialCamera.y ||
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camera.z !== initialCamera.z,
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isPanning: editor.inputs.getIsPanning(),
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isRightPointing: editor.inputs.getIsRightPointing(),
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}
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}, initialCamera)
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).toMatchObject({
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cameraChanged: true,
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isPanning: false,
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isRightPointing: false,
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})
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})
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test('left-click closes menu and leaves editor idle', async () => {
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test.skip(isMobileProject(), 'Mobile emulation does not simulate right-click')
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// Move to a clearly empty spot so the right-click doesn't select or hover a shape
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await page.mouse.move(800, 600)
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await page.mouse.click(800, 600, { button: 'right' })
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await expect(page.getByTestId('context-menu')).toBeVisible()
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// Left-click elsewhere on empty canvas — should close the menu
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await page.mouse.click(900, 700)
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await expect(page.getByTestId('context-menu')).toBeHidden()
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// Tool state clean, pointer released — regardless of selection state
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expect(
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await page.evaluate(() => ({
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path: editor.getPath(),
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isPointing: editor.inputs.getIsPointing(),
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isRightPointing: editor.inputs.getIsRightPointing(),
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}))
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).toMatchObject({
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path: 'select.idle',
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isPointing: false,
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isRightPointing: false,
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})
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})
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test('left-click drag with menu open starts brush selection', async () => {
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test.skip(isMobileProject(), 'Mobile emulation does not simulate right-click')
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await page.mouse.move(800, 600)
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await page.mouse.click(800, 600, { button: 'right' })
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await expect(page.getByTestId('context-menu')).toBeVisible()
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// Left-click + drag entirely on empty canvas
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await page.mouse.move(900, 100)
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await page.mouse.down({ button: 'left' })
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await page.mouse.move(1100, 300, { steps: 10 })
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// Menu closes, editor enters brushing state
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await expect(page.getByTestId('context-menu')).toBeHidden()
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expect(await page.evaluate(() => editor.getPath())).toBe('select.brushing')
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await page.mouse.up({ button: 'left' })
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// After release: brush ended, editor idle, pointer released
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expect(
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await page.evaluate(() => ({
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path: editor.getPath(),
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isPointing: editor.inputs.getIsPointing(),
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}))
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).toMatchObject({
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path: 'select.idle',
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isPointing: false,
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})
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})
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test('consecutive right-clicks keep menu continuously visible', async () => {
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test.skip(isMobileProject(), 'Mobile emulation does not simulate right-click')
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await page.mouse.click(200, 200, { button: 'right' })
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await expect(page.getByTestId('context-menu')).toBeVisible()
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// Right-click at a new location — observe visibility frequently during the transition
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// to catch any hidden flash between the old menu closing and the new one opening.
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await page.mouse.move(600, 400)
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const menu = page.getByTestId('context-menu')
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await page.mouse.down({ button: 'right' })
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await page.mouse.up({ button: 'right' })
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// Poll visibility for ~300ms; it must never be hidden during the transition.
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const samples = await page.evaluate(async () => {
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const results: boolean[] = []
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const el = () => document.querySelector('[data-testid="context-menu"]')
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for (let i = 0; i < 30; i++) {
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results.push(!!el())
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await new Promise((r) => setTimeout(r, 10))
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}
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return results
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})
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expect(samples.every((v) => v === true)).toBe(true)
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await expect(menu).toBeVisible()
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})
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test('left-click drag works after a right-click drag with menu open', async () => {
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test.skip(isMobileProject(), 'Mobile emulation does not simulate right-click')
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// Open a menu
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await page.mouse.click(200, 200, { button: 'right' })
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await expect(page.getByTestId('context-menu')).toBeVisible()
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// Right-click + drag to pan; this should release all pointer capture cleanly
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await page.mouse.move(600, 400)
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await page.mouse.down({ button: 'right' })
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await page.mouse.move(700, 500, { steps: 5 })
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await page.mouse.up({ button: 'right' })
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await expect(page.getByTestId('context-menu')).toBeHidden()
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// Now a regular left-click drag must still work — if pointer capture
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// leaked to the capture div or canvas, this brush would not engage.
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await page.mouse.move(100, 100)
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await page.mouse.down({ button: 'left' })
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await page.mouse.move(400, 400, { steps: 10 })
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expect(await page.evaluate(() => editor.getPath())).toBe('select.brushing')
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await page.mouse.up({ button: 'left' })
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expect(await page.evaluate(() => editor.getPath())).toBe('select.idle')
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})
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})
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