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197 lines
6.2 KiB
TypeScript

import {
BindingOnChangeOptions,
BindingOnCreateOptions,
BindingOnDeleteOptions,
BindingOnShapeDeleteOptions,
BindingOnShapeIsolateOptions,
BindingUtil,
createComputedCache,
Editor,
T,
TLBinding,
TLShapeId,
} from 'tldraw'
import { getNodePorts } from '../nodes/nodePorts'
import { NodeShape } from '../nodes/NodeShapeUtil'
import { onNodePortConnect, onNodePortDisconnect } from '../nodes/nodeTypes'
import { PortId } from '../ports/Port'
import { ConnectionShape } from './ConnectionShapeUtil'
const CONNECTION_TYPE = 'connection'
declare module 'tldraw' {
export interface TLGlobalBindingPropsMap {
[CONNECTION_TYPE]: {
portId: PortId
terminal: 'start' | 'end'
}
}
}
/**
* A connection binding is a binding between a connection shape and a node shape. Usually, each
* connection shape has two bindings: one for each end of the connection.
*/
export type ConnectionBinding = TLBinding<typeof CONNECTION_TYPE>
export class ConnectionBindingUtil extends BindingUtil<ConnectionBinding> {
static override type = CONNECTION_TYPE
static override props = {
portId: T.string,
terminal: T.literalEnum('start', 'end'),
}
override getDefaultProps() {
return {}
}
// A connection can't outlive either of the nodes it's bound to
onBeforeIsolateToShape({ binding }: BindingOnShapeIsolateOptions<ConnectionBinding>): void {
// When we're duplicating a node but not its connection, delete the connection
this.editor.deleteShapes([binding.fromId])
}
onBeforeDeleteToShape({ binding }: BindingOnShapeDeleteOptions<ConnectionBinding>): void {
// When we're deleting a node, delete any connections that are bound to it
this.editor.deleteShapes([binding.fromId])
}
onAfterCreate({ binding }: BindingOnCreateOptions<ConnectionBinding>): void {
// Our ports system has an `onConnect` callback - call it when we create a connection
const node = this.getBoundNode(binding)
if (node) onNodePortConnect(this.editor, node, binding.props.portId)
}
onAfterChange({ bindingBefore, bindingAfter }: BindingOnChangeOptions<ConnectionBinding>): void {
// We also might need to call the connection callbacks if we change the thing this connection is binding to.
if (
bindingBefore.props.portId === bindingAfter.props.portId &&
bindingBefore.toId === bindingAfter.toId
) {
return
}
const nodeBefore = this.getBoundNode(bindingBefore)
const nodeAfter = this.getBoundNode(bindingAfter)
if (!nodeBefore || !nodeAfter) return
onNodePortDisconnect(this.editor, nodeBefore, bindingBefore.props.portId)
onNodePortConnect(this.editor, nodeAfter, bindingAfter.props.portId)
}
onAfterDelete({ binding }: BindingOnDeleteOptions<ConnectionBinding>): void {
// When we're deleting a connection, we need to call the node's port disconnect callback
const node = this.getBoundNode(binding)
if (node) onNodePortDisconnect(this.editor, node, binding.props.portId)
}
private getBoundNode(binding: ConnectionBinding): NodeShape | undefined {
const node = this.editor.getShape(binding.toId)
return node && this.editor.isShapeOfType(node, 'node') ? node : undefined
}
}
/** The bindings associated with a specific connection shape. */
export interface ConnectionBindings {
start?: ConnectionBinding
end?: ConnectionBinding
}
/** Get the bindings associated with a specific connection shape. */
export function getConnectionBindings(
editor: Editor,
shape: ConnectionShape | TLShapeId
): ConnectionBindings {
// we cache the bindings so we don't have to recompute them every time - this function gets called a lot.
return connectionBindingsCache.get(editor, typeof shape === 'string' ? shape : shape.id) ?? {}
}
const connectionBindingsCache = createComputedCache(
'connection bindings',
(editor: Editor, connection: ConnectionShape) => {
const bindings = editor.getBindingsFromShape(connection.id, CONNECTION_TYPE)
let start, end
for (const binding of bindings) {
if (binding.props.terminal === 'start') {
start = binding
} else if (binding.props.terminal === 'end') {
end = binding
}
}
return { start, end }
},
{
// we only look at the arrow IDs:
areRecordsEqual: (a, b) => a.id === b.id,
// the records should stay the same:
areResultsEqual: (a, b) => a.start === b.start && a.end === b.end,
}
)
/** Get the position of a connection binding in page space. */
export function getConnectionBindingPositionInPageSpace(
editor: Editor,
binding: ConnectionBinding
) {
// Find the shape that this binding is bound to
const targetShape = editor.getShape(binding.toId)
if (!targetShape || !editor.isShapeOfType(targetShape, 'node')) return null
// Find the port in the shape that the connection is bound to
const port = getNodePorts(editor, targetShape)[binding.props.portId]
if (!port) return null
// Transform the port position from shape space to page space
return editor.getShapePageTransform(targetShape).applyToPoint(port)
}
/**
* Create or update a connection binding. This utility makes sure that there are only ever two
* connection bindings per connection shape - a start and an end.
*/
export function createOrUpdateConnectionBinding(
editor: Editor,
connection: ConnectionShape | TLShapeId,
target: NodeShape | TLShapeId,
props: ConnectionBinding['props']
) {
const connectionId = typeof connection === 'string' ? connection : connection.id
const targetId = typeof target === 'string' ? target : target.id
const existingMany = editor
.getBindingsFromShape(connectionId, CONNECTION_TYPE)
.filter((b) => b.props.terminal === props.terminal)
// if we've somehow ended up with too many bindings, delete the extras
if (existingMany.length > 1) {
editor.deleteBindings(existingMany.slice(1))
}
const existing = existingMany[0]
if (existing) {
editor.updateBinding({
...existing,
toId: targetId,
props,
})
} else {
editor.createBinding({
type: CONNECTION_TYPE,
fromId: connectionId,
toId: targetId,
props,
})
}
}
/** Remove a connection binding. */
export function removeConnectionBinding(
editor: Editor,
connection: ConnectionShape,
terminal: 'start' | 'end'
) {
const existing = editor
.getBindingsFromShape(connection, CONNECTION_TYPE)
.filter((b) => b.props.terminal === terminal)
editor.deleteBindings(existing)
}