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upstream-ent/entc/integration/edgeschema/ent/roleuser_update.go
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2026-09-15 22:12:36 +05:00

463 lines
13 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"time"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/entc/integration/edgeschema/ent/predicate"
"entgo.io/ent/entc/integration/edgeschema/ent/role"
"entgo.io/ent/entc/integration/edgeschema/ent/roleuser"
"entgo.io/ent/entc/integration/edgeschema/ent/user"
"entgo.io/ent/schema/field"
)
// RoleUserUpdate is the builder for updating RoleUser entities.
type RoleUserUpdate struct {
config
hooks []Hook
mutation *RoleUserMutation
}
// Where appends a list predicates to the RoleUserUpdate builder.
func (_u *RoleUserUpdate) Where(ps ...predicate.RoleUser) *RoleUserUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetCreatedAt sets the "created_at" field.
func (_u *RoleUserUpdate) SetCreatedAt(v time.Time) *RoleUserUpdate {
_u.mutation.SetCreatedAt(v)
return _u
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (_u *RoleUserUpdate) SetNillableCreatedAt(v *time.Time) *RoleUserUpdate {
if v != nil {
_u.SetCreatedAt(*v)
}
return _u
}
// SetRoleID sets the "role_id" field.
func (_u *RoleUserUpdate) SetRoleID(v int) *RoleUserUpdate {
_u.mutation.SetRoleID(v)
return _u
}
// SetNillableRoleID sets the "role_id" field if the given value is not nil.
func (_u *RoleUserUpdate) SetNillableRoleID(v *int) *RoleUserUpdate {
if v != nil {
_u.SetRoleID(*v)
}
return _u
}
// SetUserID sets the "user_id" field.
func (_u *RoleUserUpdate) SetUserID(v int) *RoleUserUpdate {
_u.mutation.SetUserID(v)
return _u
}
// SetNillableUserID sets the "user_id" field if the given value is not nil.
func (_u *RoleUserUpdate) SetNillableUserID(v *int) *RoleUserUpdate {
if v != nil {
_u.SetUserID(*v)
}
return _u
}
// SetRole sets the "role" edge to the Role entity.
func (_u *RoleUserUpdate) SetRole(v *Role) *RoleUserUpdate {
return _u.SetRoleID(v.ID)
}
// SetUser sets the "user" edge to the User entity.
func (_u *RoleUserUpdate) SetUser(v *User) *RoleUserUpdate {
return _u.SetUserID(v.ID)
}
// Mutation returns the RoleUserMutation object of the builder.
func (_u *RoleUserUpdate) Mutation() *RoleUserMutation {
return _u.mutation
}
// ClearRole clears the "role" edge to the Role entity.
func (_u *RoleUserUpdate) ClearRole() *RoleUserUpdate {
_u.mutation.ClearRole()
return _u
}
// ClearUser clears the "user" edge to the User entity.
func (_u *RoleUserUpdate) ClearUser() *RoleUserUpdate {
_u.mutation.ClearUser()
return _u
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *RoleUserUpdate) Save(ctx context.Context) (int, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *RoleUserUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *RoleUserUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *RoleUserUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *RoleUserUpdate) check() error {
if _u.mutation.RoleCleared() && len(_u.mutation.RoleIDs()) > 0 {
return errors.New(`ent: clearing a required unique edge "RoleUser.role"`)
}
if _u.mutation.UserCleared() && len(_u.mutation.UserIDs()) > 0 {
return errors.New(`ent: clearing a required unique edge "RoleUser.user"`)
}
return nil
}
func (_u *RoleUserUpdate) sqlSave(ctx context.Context) (_node int, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(roleuser.Table, roleuser.Columns, sqlgraph.NewFieldSpec(roleuser.FieldUserID, field.TypeInt), sqlgraph.NewFieldSpec(roleuser.FieldRoleID, field.TypeInt))
if ps := _u.mutation.Predicates(); len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.CreatedAt(); ok {
_spec.SetField(roleuser.FieldCreatedAt, field.TypeTime, value)
}
if _u.mutation.RoleCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: roleuser.RoleTable,
Columns: []string{roleuser.RoleColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.RoleIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: roleuser.RoleTable,
Columns: []string{roleuser.RoleColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if _u.mutation.UserCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: roleuser.UserTable,
Columns: []string{roleuser.UserColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.UserIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: roleuser.UserTable,
Columns: []string{roleuser.UserColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{roleuser.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return 0, err
}
_u.mutation.done = true
return _node, nil
}
// RoleUserUpdateOne is the builder for updating a single RoleUser entity.
type RoleUserUpdateOne struct {
config
fields []string
hooks []Hook
mutation *RoleUserMutation
}
// SetCreatedAt sets the "created_at" field.
func (_u *RoleUserUpdateOne) SetCreatedAt(v time.Time) *RoleUserUpdateOne {
_u.mutation.SetCreatedAt(v)
return _u
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (_u *RoleUserUpdateOne) SetNillableCreatedAt(v *time.Time) *RoleUserUpdateOne {
if v != nil {
_u.SetCreatedAt(*v)
}
return _u
}
// SetRoleID sets the "role_id" field.
func (_u *RoleUserUpdateOne) SetRoleID(v int) *RoleUserUpdateOne {
_u.mutation.SetRoleID(v)
return _u
}
// SetNillableRoleID sets the "role_id" field if the given value is not nil.
func (_u *RoleUserUpdateOne) SetNillableRoleID(v *int) *RoleUserUpdateOne {
if v != nil {
_u.SetRoleID(*v)
}
return _u
}
// SetUserID sets the "user_id" field.
func (_u *RoleUserUpdateOne) SetUserID(v int) *RoleUserUpdateOne {
_u.mutation.SetUserID(v)
return _u
}
// SetNillableUserID sets the "user_id" field if the given value is not nil.
func (_u *RoleUserUpdateOne) SetNillableUserID(v *int) *RoleUserUpdateOne {
if v != nil {
_u.SetUserID(*v)
}
return _u
}
// SetRole sets the "role" edge to the Role entity.
func (_u *RoleUserUpdateOne) SetRole(v *Role) *RoleUserUpdateOne {
return _u.SetRoleID(v.ID)
}
// SetUser sets the "user" edge to the User entity.
func (_u *RoleUserUpdateOne) SetUser(v *User) *RoleUserUpdateOne {
return _u.SetUserID(v.ID)
}
// Mutation returns the RoleUserMutation object of the builder.
func (_u *RoleUserUpdateOne) Mutation() *RoleUserMutation {
return _u.mutation
}
// ClearRole clears the "role" edge to the Role entity.
func (_u *RoleUserUpdateOne) ClearRole() *RoleUserUpdateOne {
_u.mutation.ClearRole()
return _u
}
// ClearUser clears the "user" edge to the User entity.
func (_u *RoleUserUpdateOne) ClearUser() *RoleUserUpdateOne {
_u.mutation.ClearUser()
return _u
}
// Where appends a list predicates to the RoleUserUpdate builder.
func (_u *RoleUserUpdateOne) Where(ps ...predicate.RoleUser) *RoleUserUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *RoleUserUpdateOne) Select(field string, fields ...string) *RoleUserUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated RoleUser entity.
func (_u *RoleUserUpdateOne) Save(ctx context.Context) (*RoleUser, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *RoleUserUpdateOne) SaveX(ctx context.Context) *RoleUser {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *RoleUserUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *RoleUserUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *RoleUserUpdateOne) check() error {
if _u.mutation.RoleCleared() && len(_u.mutation.RoleIDs()) > 0 {
return errors.New(`ent: clearing a required unique edge "RoleUser.role"`)
}
if _u.mutation.UserCleared() && len(_u.mutation.UserIDs()) > 0 {
return errors.New(`ent: clearing a required unique edge "RoleUser.user"`)
}
return nil
}
func (_u *RoleUserUpdateOne) sqlSave(ctx context.Context) (_node *RoleUser, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(roleuser.Table, roleuser.Columns, sqlgraph.NewFieldSpec(roleuser.FieldUserID, field.TypeInt), sqlgraph.NewFieldSpec(roleuser.FieldRoleID, field.TypeInt))
if id, ok := _u.mutation.UserID(); !ok {
return nil, &ValidationError{Name: "user_id", err: errors.New(`ent: missing "RoleUser.user_id" for update`)}
} else {
_spec.Node.CompositeID[0].Value = id
}
if id, ok := _u.mutation.RoleID(); !ok {
return nil, &ValidationError{Name: "role_id", err: errors.New(`ent: missing "RoleUser.role_id" for update`)}
} else {
_spec.Node.CompositeID[1].Value = id
}
if fields := _u.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, len(fields))
for i, f := range fields {
if !roleuser.ValidColumn(f) {
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
}
_spec.Node.Columns[i] = f
}
}
if ps := _u.mutation.Predicates(); len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.CreatedAt(); ok {
_spec.SetField(roleuser.FieldCreatedAt, field.TypeTime, value)
}
if _u.mutation.RoleCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: roleuser.RoleTable,
Columns: []string{roleuser.RoleColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.RoleIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: roleuser.RoleTable,
Columns: []string{roleuser.RoleColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if _u.mutation.UserCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: roleuser.UserTable,
Columns: []string{roleuser.UserColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.UserIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: roleuser.UserTable,
Columns: []string{roleuser.UserColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
_node = &RoleUser{config: _u.config}
_spec.Assign = _node.assignValues
_spec.ScanValues = _node.scanValues
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{roleuser.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
_u.mutation.done = true
return _node, nil
}